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The "cp-rule"

Posted: Sun Aug 19, 2007 11:28 am
by Bantha55
You know:If one team has more cps than the other one, the other team loses reinforcements.Is there a way to remove this "cp-rule"?Does anybody know?


THX

-bantha55

RE: The "cp-rule"

Posted: Sun Aug 19, 2007 12:17 pm
by Master Fionwë
It does? How do you get that?

RE: The "cp-rule"

Posted: Sun Aug 19, 2007 12:32 pm
by Caleb1117
Yes, it does, thats why you need more then your oponent.
Yes, you can remove it, I forget how... Pinguin knows.

RE: The "cp-rule"

Posted: Sun Aug 19, 2007 12:44 pm
by FragMe!
In the ObjectiveConquest.lua in the common/scripts folder find the line that says

defaultBleedRate = 0.3333333333,

and change it to 0.0

RE: The "cp-rule"

Posted: Sun Aug 19, 2007 12:46 pm
by Snork
FRAGMEEE!!! TOO THE RESCUUUE!

lol. thanks.

RE: The "cp-rule"

Posted: Mon Aug 20, 2007 12:00 pm
by Bantha55
WHOOT!!!!!!!!!!!!THANKS!!!!!!!!!IT WORKS!!!!!!!!!!!!

RE: The "cp-rule"

Posted: Mon Aug 20, 2007 9:54 pm
by Penguin
Don't post in all caps Bantha.

EDIT: forgot, if you change the numbers to a positive, then reinforcements go up, which causes the game to last forever :/

Team 1: Takes 3/4 of the CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Team 1: Gains reinforcements untill they in turn take 3/4 CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs
Team 1: Gains reinforcements untill they in turn take 3/4 CPs
Team 2: Gains reinforcements untill they in turn take 3/4 CPs

Etc, start a game with 250 Reinforcments, come back 30 mins later with both teams on 700+ reinforcments :/

Re: RE: The "cp-rule"

Posted: Mon Aug 20, 2007 11:44 pm
by [RDH]Zerted
Penguin wrote:...Etc, start a game with 250 Reinforcments, come back 30 mins later with both teams on 700+ reinforcments :/
After a while, the number should overflow and it will jump down to 0 or crash the game.