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Correct UT-AT Collision

Posted: Mon Jan 07, 2008 9:35 pm
by NullCommando
Well, I looked in the fourms and found a topic on how to fix the collision yet, it still can back up through walls and run through vehicles. Does anyone have the collision Majin used? Or, I should say, an effective collision.

Re: Correct UT-AT Collision

Posted: Mon Jan 07, 2008 11:00 pm
by Syth
This is my collision from the ODF, it should work
Hidden/Spoiler:
SoldierCollision = "collision"
SoldierCollision = "p_cube18"
SoldierCollision = "p_cube19"
OrdnanceCollision = "collision"
OrdnanceCollision = "p_cube"
OrdnanceCollision = "p_cube1"
OrdnanceCollision = "p_cube2"
OrdnanceCollision = "p_cube3"
OrdnanceCollision = "p_cube4"
OrdnanceCollision = "p_cube5"
OrdnanceCollision = "p_cube6"
OrdnanceCollision = "p_cube7"
OrdnanceCollision = "p_cube8"
OrdnanceCollision = "p_cube9"
OrdnanceCollision = "p_cube10"
OrdnanceCollision = "p_cube11"
OrdnanceCollision = "p_cube12"
OrdnanceCollision = "p_cube13"
OrdnanceCollision = "p_cube14"
OrdnanceCollision = "p_cube15"
OrdnanceCollision = "p_cube16"
OrdnanceCollision = "p_cube17"
OrdnanceCollision = "p_cube18"
OrdnanceCollision = "p_cube19"
OrdnanceCollision = "p_-o_crithit"
BuildingCollision = "collision"
BuildingCollision = "p_cube18"
BuildingCollision = "p_cube19"
TerrainCollision = "collision"
TerrainCollision = "p_cube18"
TerrainCollision = "p_cube19"

Re: Correct UT-AT Collision

Posted: Tue Jan 08, 2008 7:40 am
by NullCommando
I could go through a wall/object side ways with that.