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Walker Skeletons
Posted: Fri Feb 20, 2009 5:05 pm
by Fluffy_the_ic
Well, I just realized that everyone says it's impossible to make new walkers, but I see them pretty much every time I play, such as the AT-XT and the Dwarf Spider Walker, and so I keep noticing that they use the same anims as other stock walkers, so they obviously use their skeletons. How do you get the stock walkers' skeletons into XSI?
Re: Walker Skeletons
Posted: Fri Feb 20, 2009 6:21 pm
by DarthD.U.C.K.
with unwrap 3d
Re: Walker Skeletons
Posted: Fri Feb 20, 2009 6:44 pm
by Fluffy_the_ic
Do I need teh full version or not?
EDIT: Nvm, I guess I don't. So how would I get the bones into XSI by doing this?
EDIT 2: Okeydokey, then. I guess I need the full version of it. This can be locked, I guess.
Re: Walker Skeletons
Posted: Fri Feb 20, 2009 7:09 pm
by DarthD.U.C.K.
you need the full version
Re: Walker Skeletons
Posted: Fri Feb 27, 2009 12:57 pm
by minilogoguy18
if you can import a skeleton and re-export it then why cant you make your own? its the same thing, you guys just must not be making them right.
Re: Walker Skeletons
Posted: Fri Feb 27, 2009 5:44 pm
by AceMastermind
Just to clarify, Fluffy_the_ic wants to import a stock skeleton so he can use existing stock animations.
Re-creating a skeleton from scratch for the sole purpose of using stock animations is a waste of time, it's more efficient to just import it since the bones are already positioned, named, and set in the correct hierarchy.
Re: Walker Skeletons
Posted: Fri Feb 27, 2009 10:19 pm
by minilogoguy18
what i meant was why couldnt someone make a skeleton and animation set for something that any other skeleton doesnt fit?