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Re: Mos Eisley Spaceport beta2

Posted: Thu Sep 03, 2009 12:15 pm
by The_Emperor
AlexSecura wrote:Great Updates.

Now you need also the Bartender. :wink:
I made a Bartender (Wuher) face (don't have any of the stock jedi skins anymore, hence the KotOR sith uniform ;) )
Hidden/Spoiler:
ImageImage
If you're interested Rends I'll finish and improve it (provided someone sends me a jedi skin :P)

Re: Mos Eisley Spaceport beta2

Posted: Thu Sep 03, 2009 2:13 pm
by Rends
The_Emperor wrote:
AlexSecura wrote:Great Updates.

Now you need also the Bartender. :wink:
I made a Bartender (Wuher) face (don't have any of the stock jedi skins anymore, hence the KotOR sith uniform ;) )
Hidden/Spoiler:
ImageImage
If you're interested Rends I'll finish and improve it (provided someone sends me a jedi skin :P)
wow cool!. that would be great.

Re: Mos Eisley Spaceport beta2

Posted: Thu Sep 03, 2009 2:32 pm
by DarthD.U.C.K.
ill make an anim for him that such a great skin deserves
(you could make a dannik jerriko skin too :P)

Re: Mos Eisley Spaceport beta2

Posted: Thu Sep 03, 2009 3:56 pm
by The_Emperor
Ok here it is then
Hidden/Spoiler:
Image
Untested, so I really don't know if it'll turn out right applied on the model... You never know.

@ CodaRez who was kind enough to provide me the jedi skin and tatooine luke skin: The luke model's clothing and hair are probably better, but the face'd have to be symmetrical :( I really wanted that scar and :\ mouth :P

@DarthD.U.C.K.: Oof... Wouldn't know what model's suitable for him... Maybe I'll attempt him later ;) That is one scary dude by the way...

Re: Mos Eisley Spaceport beta2

Posted: Thu Sep 03, 2009 4:54 pm
by Fluffy_the_ic
Haha! Very nice skin, Empy! :thumbs:

Re: Mos Eisley Spaceport beta2

Posted: Thu Sep 03, 2009 5:17 pm
by Frisbeetarian
Due probably to tags on the model, the skin color on the face and chest need to blend better together.
Hidden/Spoiler:
Image

Re: Mos Eisley Spaceport beta2

Posted: Thu Sep 03, 2009 5:26 pm
by MandeRek
The Emperor Of Skinning Returns (Star Wars Episode XII) Great skin empy, you were the best, you'll probably be the best, no doubt! You turn old models in completely new entities with those skins :thumbs:

Re: Mos Eisley Spaceport beta2

Posted: Sat Sep 05, 2009 7:58 pm
by Rends
Guys i could need a new all_inf_rebelpilotface.tga !

I changed the stock one to the female SWBF1 sniper face already but i use the same face for one of my other locals.

If anyone made a different face (i prefer female) but male or alien would be also ok please let me know.

Re: Mos Eisley Spaceport beta2

Posted: Sun Sep 06, 2009 4:09 am
by AQT
Will this do?
Hidden/Spoiler:
Image
(Yes, it's Princess Leia)
I thought it looked pretty decent when I tested it in MSH Viewer.

Re: Mos Eisley Spaceport beta2

Posted: Sun Sep 06, 2009 6:22 am
by Rends
Hm, not sure about ading the Leia skin. Looks too common.

Re: Mos Eisley Spaceport beta2

Posted: Sun Sep 06, 2009 4:57 pm
by AQT
By too common, do you mean too much like Leia? I'm not sure whether you've tested it out yet, but here is a screenshot of the skin in MSH viewer:
Hidden/Spoiler:
Image
I personally think that the "face structure" of the pilot model makes the skin look different. Or would you prefer a Chiss version?
Hidden/Spoiler:
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Re: Mos Eisley Spaceport beta2

Posted: Mon Sep 07, 2009 6:59 am
by Rends
I just tested both skins in game but i can´t find the female (Leia) Freighter Pilot credible.
Well i don´t think that this female pilot would have a drink in in the Cantina. It still doesn´t fit into the location.
Hope you understand me? I would prefer a more rough look. Guess the female SWBF2 sniper face would fit better but you know it´s already in use for the Rebels. And the chiss version is too much.
But thx for doing them!

Re: Mos Eisley Spaceport beta2

Posted: Mon Sep 07, 2009 6:42 pm
by Rends
Darth_Squoobus wrote:The septoid still looks funny...

By the way, how soon will v3 be released?

If all works well i will release a last beta end of the week.

This beta will be online for a few days and is for bug testing only.
I Plan to release the final short time after the next beta.

Re: Mos Eisley Spaceport beta2

Posted: Tue Sep 08, 2009 12:40 pm
by Jendo7
It's great to see how much this map has improved since the first beta. Looking forward to the final release.

Re: Mos Eisley Spaceport beta2

Posted: Tue Sep 08, 2009 4:44 pm
by Darth_Squoobus
Rends wrote:
Darth_Squoobus wrote:The septoid still looks funny...

By the way, how soon will v3 be released?

If all works well i will release a last beta end of the week.

This beta will be online for a few days and is for bug testing only.
I Plan to release the final short time after the next beta.
Excellent. Did you fix the fact that when you try to accelerate (sprint) in a speeder it actually deccelerates?

Re: Mos Eisley Spaceport beta2

Posted: Tue Sep 08, 2009 5:57 pm
by Rends
Darth_Squoobus wrote:
Rends wrote:
Darth_Squoobus wrote:The septoid still looks funny...

By the way, how soon will v3 be released?

If all works well i will release a last beta end of the week.

This beta will be online for a few days and is for bug testing only.
I Plan to release the final short time after the next beta.
Excellent. Did you fix the fact that when you try to accelerate (sprint) in a speeder it actually deccelerates?
Lol, no, i actualy didn´t knew that the bug exist. Need to check it.

Hm, i couldn´t find soemthing wrong with the speeders.
these are the speeder values:

Acceleration = 20.5
Deceleration = 35.0
Traction = 20.0
ForwardSpeed = 14.0
ReverseSpeed = 9.0
StrafeSpeed = 9.0
BoostSpeed = 35.0

Re: Mos Eisley Spaceport beta2

Posted: Thu Sep 10, 2009 5:49 pm
by Darth_Squoobus
Rends wrote: Hm, i couldn´t find soemthing wrong with the speeders.
these are the speeder values:

Acceleration = 20.5
Deceleration = 35.0
Traction = 20.0
ForwardSpeed = 14.0
ReverseSpeed = 9.0
StrafeSpeed = 9.0
BoostSpeed = 35.0

Well, that certainly wasn't how it was ingame. Did anything about this show up in the munge error log?

Re: Mos Eisley Spaceport beta2

Posted: Fri Sep 11, 2009 2:30 am
by DarthD.U.C.K.
ive never seen that a log complains about ODF-values......

Re: Mos Eisley Spaceport beta2

Posted: Fri Sep 11, 2009 10:28 am
by Rends
DarthD.U.C.K. wrote:ive never seen that a log complains about ODF-values......
It´s not the error log file but the current Odf values.

I just reworked the terrain texture and played around with different terrain colors. Not to mention the sky texture.
And here is the outcome.
First a screenshot from the Stock Mos Eisley map:
Image

Next a screenshot from the last beta. Notice that the terrain color doesn´t match the building colors.

Image

And here the latest with the new ground colors ( 2 different in fact) and a more blueish sky:

Image

the new settings make it much more movie like. Way different than the cold looking stock colors.

Re: Mos Eisley Spaceport beta2

Posted: Fri Sep 11, 2009 10:34 am
by CodaRez
Nice! :thumbs:

Landspeeders shining too 8)