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XYZc_eli?
Posted: Sat Sep 09, 2006 8:40 am
by rcduggan
Is it possible to make it so you can play Hero Assault in Clone Wars era?
EDIT: Also, how do you make it so there is no GCW era on your map?
RE: XYZc_eli?
Posted: Sat Sep 09, 2006 9:17 am
by Linus
Is it possible to make it so you can play Hero Assault in Clone Wars era?
That's fully possible, but
I do not know how to do it...
- Linus
RE: XYZc_eli?
Posted: Sat Sep 09, 2006 9:27 am
by rcduggan

okay, anybody know how to do it?
RE: XYZc_eli?
Posted: Sat Sep 09, 2006 10:37 am
by Linus
I think that you should ask our beloved Jedi Administrator, Teancum, through a Private Message.
- Linus
Re: XYZc_eli?
Posted: Sat Sep 09, 2006 10:39 am
by Maveritchell
rcduggan wrote:
EDIT: Also, how do you make it so there is no GCW era on your map?
http://www.gametoast.com/index.php?name ... oving+eras
Search is your friend.
And as for making a CW Hero Assault, why would you? Can you not just make an assault map - anywhere - and edit it whichever heroes you want?
RE: Re: XYZc_eli?
Posted: Sat Sep 09, 2006 10:47 am
by Linus
I think that rcduggan wants one Aussalt-map with both eras - One era with only Hereos / Villians from the Clone Wars and one with only Hereos / Villians from the Galactic Civil War...
- Linus
Re: RE: Re: XYZc_eli?
Posted: Sat Sep 09, 2006 10:50 am
by Maveritchell
Linus wrote:I think that rcduggan wants one Aussalt-map with both eras - One era with only Hereos / Villians from the Clone Wars and one with only Hereos / Villians from the Galactic Civil War...
- Linus
Well, I think the solution to that would be to make, instead of assault, a CGW conquest and a CW conquest, make command posts noncapturable, and set the number of reinforcements equal to the number of points you'd want for assault mode.
RE: Re: RE: Re: XYZc_eli?
Posted: Sat Sep 09, 2006 10:55 am
by rcduggan
Maveritchell wrote:rcduggan wrote:
EDIT: Also, how do you make it so there is no GCW era on your map?
http://www.gametoast.com/index.php?name ... oving+eras
Search is your friend.
And as for making a CW Hero Assault, why would you? Can you not just make an assault map - anywhere - and edit it whichever heroes you want?
I did search, but didn't find anything.
And what I was looking for in CW hero assault was because I don't want GCW on my map, but I do want Hero Assault. So I need to know how you make hero assault that is playable in CW (but has all the heroes from CW&GCW)
RE: Re: RE: Re: XYZc_eli?
Posted: Sat Sep 09, 2006 10:57 am
by Linus
Hmm, that's a really good idea, Maveritchell. Maybe I should try it sometime...
- Linus
Re: RE: Re: RE: Re: XYZc_eli?
Posted: Sat Sep 09, 2006 11:00 am
by Maveritchell
rcduggan wrote:Maveritchell wrote:rcduggan wrote:
EDIT: Also, how do you make it so there is no GCW era on your map?
http://www.gametoast.com/index.php?name ... oving+eras
Search is your friend.
And as for making a CW Hero Assault, why would you? Can you not just make an assault map - anywhere - and edit it whichever heroes you want?
I did search, but didn't find anything.
And what I was looking for in CW hero assault was because I don't want GCW on my map, but I do want Hero Assault. So I need to know how you make hero assault that is playable in CW (but has all the heroes from CW&GCW)
If you're really snuffed with having GCW on your map, just use your localize tool to change the name from Galactic Civil War to Clone Wars. I don't know if you can edit the icon.
Posted: Sat Sep 09, 2006 11:41 am
by General_Grievous_4
To do this you must follow these instrucions as follows:
Everything in red just delete. Then you find the XXXg_eli and replace the "g" with a "c". Make sure you do it in both places though.
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "KOR%s_%s", era_g = 1, era_c = 1, mode_con_g = 1, mode_con_c = 1, mode_eli_g = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("KOR","KORg_con",4)
AddDownloadableContent("KOR","KORc_con",4)
AddDownloadableContent("KOR","KORg_eli",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\KOR\\data\\_LVL_PC\\core.lvl")
Posted: Sat Sep 09, 2006 12:22 pm
by rcduggan
thanks I will try it and post if it works or not
Posted: Sat Sep 09, 2006 12:37 pm
by Darth_Z13
I just tryed it out and it worked for me.
Posted: Sat Sep 09, 2006 8:14 pm
by rcduggan
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl
Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(SNAc_eli): script (9d967c1b) not found
Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\SNAc_eli.lvl
I get these errors
Posted: Sat Sep 09, 2006 8:18 pm
by Darth_Z13
Well it seems that your script to open your SNAc_eli wasn't run so the game couldn't find it. Why thsi would be is unknown to me...
Posted: Sat Sep 09, 2006 9:10 pm
by rcduggan
okay trying it again, with a few different things...
EDIT: Still doesn't work.