ok i've been working on a flame blaster for my assets pack and mods.
i want it to have 3 charge levels. 1st one is a rocket it fires made of fire and is a missile type ordanence. the 2nd one is an emitter ord of a blast of fire and the 3rd is another emitter ord of an inceneration blast.
the thing will charge from level 1 to 2 but then not 3. i used a new weapon with only two charge levels and only used the fire blast and the charge one would be the inceneration but the problem is that it won't charge up to the next one either. maybe it could just be the play effect on owner line thing but i don't know for sure.
if someone could help me with this it would be nice.
EDIT: ok i tested the ordance the other way around putting the incenerator before the flame blast and now the incenerator one plays its effect but the fire one won't
is it just something with playeffectonowner?
EDIT2: i checked the error log and there were no errors in it about this weapon.
Charge ord problem
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- Dakota
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- Tears2Roses
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Re: charge ord problem
can you post your weapon ordance(s)?
- Dakota
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Re: charge ord problem
i don't see at all how giving you the odfs of the ordanence file would help at all since the individual ordanences work perfectly fine. its just a problem with having two different emitters in the set of three different charges. i'll post the files anyway but please, if someone could comment by saying if having the two emitter ordances and having them both work right it would be very helpful.
common/ord1
common/ord2
common/ord3
side/ord1
side/ord2
side/ord3
common/ord1
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- DarthFannel
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Re: Charge ord problem
I think we need the Weapon ODF as well...
- Dakota
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Re: Charge ord problem
common
side
i don't really know how seeing the odfs could help anyone tell me if there is a problem with using two types of emitterordanances in a charge weapon though.
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- RED51
- Jedi

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Re: Charge ord problem
Sky_216 has a weapons odf pack on files that has a gas thrower that can be charged to a mortar I believe. You could look at that to help make the weapon you're trying to setup. That pack is also a good reference when making more unusual weapon odfs.
- Dakota
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Re: Charge ord problem
i have seen the gas thrower before. i looked over the odfs and it doesn't use emitters. the first is a rocket that has a clear/no tga and an effect and the second is a mortar. no emitters in it. i did see that one odf in its folder was an emitter but it looks like he had a problem like me and had to do a work around like i was thinking i would need to do also.RED51 wrote:Sky_216 has a weapons odf pack on files that has a gas thrower that can be charged to a mortar I believe. You could look at that to help make the weapon you're trying to setup. That pack is also a good reference when making more unusual weapon odfs.
now to make a chargeable weapon with a secondary ordanence...
- RED51
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Re: Charge ord problem
Odd. The odfs look like it works like what I said. Gimme a sec, I'll do a quick test of it.
Edit:
Yep, you are right; a well dressed up rocket. Sorry, don't know how else I can help you now.
Edit:
Yep, you are right; a well dressed up rocket. Sorry, don't know how else I can help you now.
- Dakota
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Re: Charge ord problem
i'm about to test my workaround, i'll edit/post in any information from it.
EDIT: tested with the work around, neither effects worked as planned so now i am going to check for errors or find another work around. i'll be back later maybe.
EDIT: FINALLY GOT IT FIXED

EDIT: tested with the work around, neither effects worked as planned so now i am going to check for errors or find another work around. i'll be back later maybe.
EDIT: FINALLY GOT IT FIXED
