Page 3 of 3
Posted: Mon Oct 16, 2006 9:02 pm
by Dohnutt
arty wrote:I've got a GREAT idea (Well, I think so.):
Make a cave in side the mountain, I suggest the Rhen Var ice caves, and put one section where wampas spawn, and the walls are dirtied with blood, and a dead clone trooper hanging from the ceiling (The body with no arm). Maybe if possibl, make blood effects, dripping from his body! The reason why I say hang em from the ceiling is because when the wampa took Luke, it hung him upside down on the ceiling.
There is my idea, just don't put any republic or CIS spawns in the tunnels. There it is for GOOD creepy effect!
Ew. You're very... er... creative

Posted: Mon Oct 16, 2006 9:27 pm
by arty
Lol Dohnutt.
Wazmol6, you should add craters inside the moon!
Posted: Tue Oct 17, 2006 11:07 am
by wazmol
ok people thanks i will do that for the gamma version but for you all now...... HERES THE BETA!
http://www.uploading.com/files/V4PS8KF8/SDD.7z.html
Posted: Wed Oct 18, 2006 12:45 am
by Protector_Pulch
People, you're comparing the moon to our moon, here on earth. Maybe the moon of that star is made of white metal/rock.
The only problem with this moon is that it's rather large, as if it would crash onto the planet soon.
I recommend making it either smaller, or hiding parts of it behind a hill.
Oh, just saw it:
BETABETABETABETA ! I will download instantly.
Posted: Wed Oct 18, 2006 10:19 am
by Razorpig
Protector_Pulch wrote:People, you're comparing the moon to our moon, here on earth. Maybe the moon of that star is made of white metal/rock.
The only problem with this moon is that it's rather large, as if it would crash onto the planet soon.
I recommend making it either smaller, or hiding parts of it behind a hill.
Oh, just saw it:
BETABETABETABETA ! I will download instantly.
I'm not comparing the moon to ours per se, but the issues I have with it are that a - it seems too bright and too washed out (and thus washes out everything on the map), and b - it really has no definition to it.. no landmarks no detail nothing.
I would expect that of a star like our sun, but of a moon (any moon), when it is that close, I would expect to see some sort of definition whether they be craters, or some kind of scarring etc.
This is all just a suggestion, but it would make this rather large white circle in the sky a little more interesting to look at - that's all.
Posted: Wed Oct 18, 2006 11:02 am
by wazmol
i agree the moon does look weird. i would rather just have a sun but the map is set in a dark creepy world. i could always scrap them both but then why would there be light? its needs a light sorce and im not sure i can add textures to the moon.
Posted: Thu Oct 19, 2006 12:51 am
by Protector_Pulch
See, you're expecting craters,scarring, because you know this from our moon. But SW might don't follow the rules that made our moon like this.
Posted: Thu Oct 19, 2006 10:26 am
by Razorpig
Protector_Pulch wrote:See, you're expecting craters,scarring, because you know this from our moon. But SW might don't follow the rules that made our moon like this.
No, that's not why I'm expecting craters or scarring. I just thought it would make a drab white circle look a little more interesting. For all I care you can put rings around it, or holes in it to make it look like swiss cheese. The fact is the moon is large (takes up a rather large section of the horizon), and has no definition to it whatsoever. A moon that close and that large should have SOME sort of definition to it. But I digress. It isn't my map. I was just offering up some ideas to make it a little more interesting. If something is going to dominate your view like this moon, I feel it should be interesting to look at.
I would expect a star (or sun) to not have any definition (as the intense light would wash the definition out), but a moon should have some sort of defining features.
That's the last I'll speak of it though.
Posted: Tue Oct 24, 2006 10:38 am
by wazmol
i have some really bad news..... the map kept on crashing and their was no chance of me re tracing my steps.... so i had to delete the source files.... on the brighter side of things i managed to get a final version with perfect tunnels locals localization. i will be uploading this proberly later today. i mreally sorry everyone but i have already started a new one which is based on a fungal growth planet like felucia.
Posted: Wed Oct 25, 2006 12:17 am
by Protector_Pulch
I don't mind. Your map was in a good state, with no major bugs. If noone knew there should be a new version, noone would ever ask. But on the other hand: A new map is good, and a final map is always even better.