I don't want to kidding you. I joined GT Sat Sep 19, 2009. You maybe know when SWRC Sidemod was started Thu Jun 21, 2012. It's my first mod

Because the first once i started where always things like i need everything for a perfect map/mod. Than i couldn't get this working and than i gave it up
Now about your icon problem.
I have an custom era icon for my RC mod. all menu images go in the shell file. So you need to know how to make a custom shell mod.
this is my shell.req
in the texture folder i have the rcm.tga file. this is my icon. remember near everything needs to be a power of two.
and here is my addme with an example on coruscant:
Code: Select all
-- recursively merges the second given table into the first given table
function MergeTables( mission, newFlags )
--for each table entry,
local array = type({})
for key,value in pairs(newFlags) do
--check for nested tables
if type(value) == array then
--mission must have this key as a table too
if type(mission[key]) ~= array then
mission[key] = {}
end
--merge these two tables recursively
MergeTables(mission[key], value)
else
--the key is a simple variable, so simply store it
mission[key] = value
end
end
end
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
MergeTables(mission, newFlags)
end
end
end
--insert totally new maps here:
ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\shell.lvl")
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddDownloadableContent("cor1","cor1r_con",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\core.lvl")
This all can you find in the v1.3 docs, and here on GT. i know it is here, because i asked for it. and everybody says me i should use the search,... to find it. and it is there.