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How do I make collisions? [Solved]

Posted: Fri Apr 04, 2014 7:29 pm
by Lorul1
There's no hiding that I'm still a beginner to XSI. but after reading lots of tutorials I'm getting better...

I need to how to apply collisions to an object

I have a bunch of gray squares (that I copped from the death star create stack msh) inside one of my objects. I know that I will will have to hide them like a shadow mesh (pressing the H key), but my problem is turning them into collisions.

So my first question would be how do I change my gray squares properties into properties for collisions

also ...
a long time ago (on a planet not so far away) AceMastermind released the msh assets for the old "starwars: the clone wars" xbox game.
somehow those objects have the property for collisions inside the "stuff" that there made of.

I would like to know how to change the property of my model its self, or my gray boxes to make them into collisions. Thanks in advanced !!!

Re: How Do I Make Collisions

Posted: Fri Apr 04, 2014 7:33 pm
by Marth8880
You flag them as collision meshes by naming them "collision". It's as simple as that, really.

https://sites.google.com/site/swbf2modt ... ion-Meshes

Re: How Do I Make Collisions

Posted: Sat Apr 05, 2014 5:35 am
by Anakin
doesn't the munge.bat creates the collision by it selfe if there is no??

Re: How Do I Make Collisions

Posted: Sat Apr 05, 2014 12:29 pm
by Marth8880
It does, yes, but using the collision created by the munger is not recommended because 1) the collision generally isn't very good and 2) it can create a pretty bad frame rate drop.

Re: How Do I Make Collisions

Posted: Sat Apr 05, 2014 2:03 pm
by Anakin
what is the collisions good for??

Re: How Do I Make Collisions

Posted: Sat Apr 05, 2014 2:38 pm
by Marth8880
Huh? Collision is good for preventing things from passing through a mesh. ;)

Re: How Do I Make Collisions

Posted: Sat Apr 05, 2014 4:27 pm
by Lorul1
Yeah ...
It worked. Thanks everyone.