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i need help with adding ships tp ground

Posted: Fri Oct 06, 2006 8:07 pm
by Jedi_Fleg
i dont understandhow to add capital ships to ground maps its really confusing what files do i need

Posted: Fri Oct 06, 2006 8:42 pm
by Jedi_Fleg
also half of the models dont even show up

Posted: Fri Oct 06, 2006 9:27 pm
by Teancum
Use the edit button man.

Posted: Fri Oct 06, 2006 9:57 pm
by Xavious
Read the GameToast modding FAQ. Its in there.

Posted: Fri Oct 06, 2006 10:15 pm
by Jedi_Fleg
ok i did read the faq and i dont understand what to do nor what files to use

2nd it dosnt tell me why none of the odf files show up

Posted: Fri Oct 06, 2006 10:29 pm
by General_Grievous_4
What do you mean? You find the ODF's yourself in the space template folder.

Posted: Fri Oct 06, 2006 10:34 pm
by Jedi_Fleg
i know i think i found them but when i press the place button they dont show up in the map and yes ive browsed to them but it still dont work

Posted: Fri Oct 06, 2006 10:37 pm
by General_Grievous_4
Did you perhaps forget the MSH! Look in the msh folder and find the matching msh files and textures. Look in the odf to find out what msh you need.

Posted: Fri Oct 06, 2006 11:01 pm
by Jedi_Fleg
huh msh to and texture so i need to put the msh in and the odf in and the texture all of it

2nd i want it fully functional with turrets and ships and everything

i have absolutely no clue what to do

Posted: Fri Oct 06, 2006 11:03 pm
by General_Grievous_4
All you really need to get it to show up is the odf and msh files, but don't you think it would look ugly without a texture?

Posted: Fri Oct 06, 2006 11:05 pm
by Jedi_Fleg
yes but i cant find the textures btw: where are the ground textures for maps i need the one for pollis massa its unfindable

Posted: Fri Oct 06, 2006 11:10 pm
by General_Grievous_4
You sure don't want much do you? To find textures look in the msh file of the desired object and please read the documents that came with the mod tools. They could have helped you out with most of these problems.

Posted: Fri Oct 06, 2006 11:14 pm
by Jedi_Fleg
i read them but what i read wasnt very discriptive but thanks very much i hope my map turns out good thanks

Posted: Fri Oct 06, 2006 11:38 pm
by Jedi_Fleg
gosh i read through each documentation but theres nothing about it do i use both files and how do i put textures on it sorry but i thought i understood but dont this is confusing

Posted: Sat Oct 07, 2006 1:20 am
by Syth
just copy the whole MSH folder from the space assets into your "dataXXX/worlds/XXX" folder. The docs say not to do that, but it doesnt really matter, its a million times easier. later you can delete every thing from the MSH folder you dont need.

Posted: Sat Oct 07, 2006 9:51 am
by Hebes24
Go into BF2_ModTools\space_template\Worlds\@#$ and copy the effects, msh, munged, and odf folders and paste them into data_***\worlds\*** (*** = 3 letter mod ID). Then download the Tools to add new capital ships quickly. Read the readme on how to place them etc. It will place a fully functional capital ship as one object. The problem you're having is that a capital ship is actually ALOT of different small objects. These tools makes your life easier.

Posted: Sat Oct 07, 2006 12:28 pm
by Jedi_Fleg
thanks i thought it was just a readme for addong ships but now that u explain it can complete my map yess!!!

good thing meteorites arnt alot of files thisll work in maps besides space also right

and dont i need to adjust hight somewhere to make flyers work on land maps

Posted: Sat Oct 07, 2006 1:18 pm
by Hebes24
Glad to help.
What you need to do is adjust the MaxFlyHeight in the LUAs located in data_***\common\scripts\*** (*** = 3 Letter mod ID ). You need to incrase the values in these lines:
SetMaxFlyHeight(40)
SetMaxPlayerFlyHeight (40)
Raise the numbers and experiment to find out how high you want to be able to go.
To get the flyers to spawn, and other various things, I suggest the Getting Started.doc, and the other files located in BF2_ModTools\documentation. If you have trouble understanding them (alot of people do), tell us and we might be able to explain it for you.

Posted: Sat Oct 07, 2006 1:24 pm
by Jedi_Fleg
i think i do i just dont know what file of the vehicle to put in but if i look at a space template i should be able to find out
if i put
all_fly_xwing_cc or
All_fly_xwing so ill be good

Posted: Sat Oct 07, 2006 3:15 pm
by Hebes24
You need to use a com_item_vehicle_spawn if you want your vehicles to respawn, that's why I said to read the Documentation, they'll tell you how to use them. ;)

I think you need the all_fly_xwing_sc, not sure though.... :?