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Re: The Mass Effect Mod (build 20120224.2257)

Posted: Mon Mar 05, 2012 10:36 pm
by Teancum
Here's my mockup of the Mass Effect-style loadscreen:
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A few notes:
*The planet would change based on what planet is played
*Yes, I can change the loading bar images
*This is a rough-up, but it would use the campaign-style layout of text on the screen, so the description would be moved a bit.

Re: The Mass Effect Mod (build 20120224.2257)

Posted: Mon Mar 05, 2012 11:03 pm
by Marth8880
HOLY-- That is incredible! I mean, mine is nice and all, but this...WOW! Amazing work!

Also, huh, I didn't know the little orbs could be changed.
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So uhh....would you be interested in uhh...beta testing by any chance? :o

Re: The Mass Effect Mod (build 20120224.2257)

Posted: Tue Mar 06, 2012 1:38 am
by Cerfon Rournes
Teancum wrote: A few notes:
*The planet would change based on what planet is played
*Yes, I can change the loading bar images
*This is a rough-up, but it would use the campaign-style layout of text on the screen, so the description would be moved a bit.
:mrgreen:
Amazing.

Re: The Mass Effect Mod (build 20120224.2257)

Posted: Tue Mar 06, 2012 7:45 am
by Lephenix
Teancum wrote:Here's my mockup of the Mass Effect-style loadscreen:
Hidden/Spoiler:
Image
A few notes:
*The planet would change based on what planet is played
*Yes, I can change the loading bar images
*This is a rough-up, but it would use the campaign-style layout of text on the screen, so the description would be moved a bit.
It's amazing.

Re: The Mass Effect Mod (build 20120224.2257)

Posted: Tue Mar 06, 2012 1:23 pm
by Teancum
Marth8880 wrote:HOLY-- That is incredible! I mean, mine is nice and all, but this...WOW! Amazing work!
Thanks :thumbs:
Marth8880 wrote:
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So uhh....would you be interested in uhh...beta testing by any chance? :o
Sure. Depending on the scale of the mod and how much gets done I'd love to port it to the Xbox someday, too. Have you thought of a subtitle for the mod's name? Might I suggest Mass Effect: Cataclysm? On the Xbox the mod would have to be stand-alone, so I could redo the whole UI *dreams*.

Re: The Mass Effect Mod (build 20120224.2257)

Posted: Tue Mar 06, 2012 8:33 pm
by Marth8880
Teancum wrote:
Marth8880 wrote:
Hidden/Spoiler:
So uhh....would you be interested in uhh...beta testing by any chance? :o
Sure. Depending on the scale of the mod and how much gets done I'd love to port it to the Xbox someday, too. Have you thought of a subtitle for the mod's name? Might I suggest Mass Effect: Cataclysm? On the Xbox the mod would have to be stand-alone, so I could redo the whole UI *dreams*.
Wow, that would be freakin' sweet! Hmm, I have not actually thought of a subtitle, but Mass Effect: Cataclysm sounds pretty cool; that'll definitely be a consideration. Do you want me to PM you a sample mission script?

I've got it! Mass Effect: Genesis! It works because this mod is the genesis, or the beginning of the Mass Effect universe's merge with Battlefront! 8D

Re: Mass Effect: Genesis (build 20120224.2257)

Posted: Tue Mar 06, 2012 10:04 pm
by RevanSithLord
I think both my eyes and my brain exploded from the awesomeness! The only reason I can function now is that the awesome regenerated them fast enough so that it didn't cause any pain. Awesome work, Teancum!

I foresee that this mod, when released, is going to be a guaranteed download for me. :D

Re: The Mass Effect Mod (build 20120224.2257)

Posted: Thu Mar 08, 2012 3:52 pm
by Teancum
Marth8880 wrote:I've got it! Mass Effect: Genesis! It works because this mod is the genesis, or the beginning of the Mass Effect universe's merge with Battlefront! 8D
Except Mass Effect: Genesis already exists within canon. (click the link)

Re: Mass Effect: Genesis (build 20120224.2257)

Posted: Thu Mar 08, 2012 3:56 pm
by Marth8880
Thanks, RSL!


Update!
New N7 heroes config wrote:Jack
M-23 Katana Shotgun (likely to change to Scimitar)
M-12 Carnifex Hand Cannon

Pull Field
Heavy Shockwave
Biotic Barrier (biotic bubble used in Suicide Mission)


Samara
Throw Field
Pull Field
Heavy Warp
Heavy Reave

Biotic Bubble (biotic bubble used in Suicide Mission)

EDIT:

@Teancum: Dang it! Of course it freakin' does... Hmm, lemme check the thesaurus...


EDIT:

OH OH, I know! Mass Effect: Union, or Mass Effect: Unity!

Re: Mass Effect: Genesis (build 20120224.2257)

Posted: Thu Mar 08, 2012 4:24 pm
by THEWULFMAN
Marth8880 wrote:OH OH, I know! Mass Effect: Union, or Mass Effect: Unity!


Ehhhh........ we'll talk later. :wink:

Re: Mass Effect: Unification (build 20120309.2215)

Posted: Mon Mar 12, 2012 12:18 am
by Marth8880
I have a new placeholder unit model for the geth! Thanks to VF501 for the Covenant unit model. Texture by me, however, and specular implementation by WULF.


Geth Trooper:
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Geth Rocket Trooper:
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Geth Sniper:
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Geth Destroyer:
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Re: Mass Effect: Unification (build 20120309.2215)

Posted: Mon Mar 12, 2012 7:05 pm
by CressAlbane
That's a pretty nice texturing job. I like the brown one the best. Are the final units going to be set aside by different color schemes , or different models?

Re: Mass Effect: Unification (build 20120309.2215)

Posted: Mon Mar 12, 2012 7:43 pm
by Marth8880
Thanks! The Geth Trooper, Rocket Trooper and Sniper will have different textures, and the Geth Destroyer and Geth Prime will have larger (in size) models (likely through scaling, but still) with different textures as well. The Geth Destroyer stands at around 9-10 feet tall, whereas the Geth Prime stands at 12 feet tall, although 12 feet is quite much for the stock interior maps, so it'll have to be around 9 feet, and the Geth Destroyer will be at around 7.5-ish feet.

Re: Mass Effect: Unification (build 20120309.2215)

Posted: Mon Mar 12, 2012 7:48 pm
by CressAlbane
That's exciting - there aren't very many maps where scaled-up troopers have been done well. Looking forward to when this geth released! :P

Re: Mass Effect: Unification (build 20120318.1700)

Posted: Mon Mar 19, 2012 9:46 pm
by Marth8880
Me: "Knock knock."

THEWULFMAN: ":|"

THEWULFMAN: "Who's there?"

Me: "Grenades!"

THEWULFMAN: "Grenades who? :S"

Me: "Frag Grenades, Sticky Grenades, and Cluster Grenades for the N7, and Pulse Grenades for the Geth!"

THEWULFMAN: "Sounds caketastic! 8D"

Me: "Jes. 8D"



More info plus screenshots and junk soon!


EDIT:

Videos! :o


Frag Grenades
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Sticky Grenades
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Cluster Grenades
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Krogan Warrior
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Geth Prime
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Pulse Grenades
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Geth Rocket Trooper
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Geth Destroyer
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N7 Engineer
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Samara
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N7 Adept
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N7 Vanguard
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N7 Soldier & Infiltrator
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EDIT:

Glamour shots time!
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Re: Mass Effect: Unification (build 20120318.1700)

Posted: Tue Mar 20, 2012 12:40 am
by AQT
Nice screenshots and videos! The Halo Elite model works great as a temporary substitute for the Geth. :)

Re: Mass Effect: Unification (build 20120318.1700)

Posted: Tue Mar 20, 2012 6:31 am
by ARCTroopaNate
Looking great Marth! The Geth Troopers look really cool! All the weapons look fantastic as well! :faint:

Re: Mass Effect: Unification (build 20120318.1700)

Posted: Tue Mar 20, 2012 1:56 pm
by AcaelusThorne
I can just agree great work exspecially on the effects. (for myself I like the rocket-effect of the Geth Destroyer the best :wink: )
The only thing you might want to change is that the tooltips stick out to much. I mean they look cool but mayby you should make them more transperent.
Otherwise awesome work , ceep it on :thumbs:

Re: Mass Effect: Unification (build 20120318.1700)

Posted: Tue Mar 20, 2012 2:41 pm
by THEWULFMAN
AcaelusThorne wrote:IMy only thing you might want to change is that the tooltips stick out to much. I mean they look cool but mayby you should make them more transperent.


I don't know if we can disable them, or that we'd need to. Anyone would just need to disable them in the options menu. It'd be somewhat a waste of time to go to all the trouble of doing it.


Thanks for the support nonetheless. :)

Re: Mass Effect: Unification (build 20120318.1700)

Posted: Tue Mar 20, 2012 3:22 pm
by Marth8880
He said that the part of the GUI shouldn't stick out as much, not that it should be removed, and I do plan on fixing its size nonetheless.