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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sun Sep 23, 2012 11:35 am
by Bob
Can someone guess what this is?
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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sun Sep 23, 2012 12:36 pm
by kinetosimpetus
It's an F-302 from Stargate

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sun Sep 23, 2012 1:09 pm
by RevanSithLord
kinetosimpetus wrote:It's an F-302 from Stargate
Aww, man. You guessed it before I could.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Sep 25, 2012 1:29 pm
by Bob
kinetosimpetus wrote:It's an F-302 from Stargate
This is correct.
Does one of you know where these things have their guns? My reference pics show the missiles mounted on the underside, but no gun barrels anywhere...

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Sep 25, 2012 1:45 pm
by kinetosimpetus
Stargate wiki says there are 2 rail guns on the nose.
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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Oct 08, 2012 6:07 pm
by acryptozoo
Quick extremley high poly model i whipped up
anyone know who it is? (no it's not commander Shepard)
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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Oct 08, 2012 6:12 pm
by Cleb
It's a Minecraft person! Also, that thing is going to lag the game really bad because of all of its polies. :funny2:

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Oct 09, 2012 2:39 am
by Marth8880
Way too many unneeded edges, muscular anatomy is way off. :P Looks like captain shepherd to me.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Oct 10, 2012 4:11 pm
by acryptozoo
well technically it's commander Shepard but it's youtube personality Kootra's trademark skin
(it's also waay to high poly for SWBF2)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Oct 31, 2012 11:37 am
by mswf
How's everybody doing? :D

This is not for SWBF, but I really wanted to share my first finished model with the community that inspired me to learn 3d modelling.

So I got into a gaming study and our first assignment for 3d modelling was "create a castle". So here's my castle, subtitled "You'll truly feel like 'I'm king of the castle' while sitting on this.".
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Lame-Diet Dr. Pepper Borat reference, I know :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Wed Oct 31, 2012 8:03 pm
by ANDEWEGET
Nice. :)
The textures and lighting could use some work though.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Nov 01, 2012 6:59 am
by CressAlbane
Looking great, mswf!

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Nov 01, 2012 7:02 am
by THEWULFMAN
Really nice work as always. :)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Nov 01, 2012 10:54 am
by mswf
ANDEWEGET wrote:The textures and lighting could use some work though.
I want to improve them but well, you know, deadlines :P
But I did find the cause of the missing shadows on the roof, a tiny duplicate directional light.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Thu Nov 01, 2012 12:29 pm
by Fiodis
Reminds me of a technicpack build with solar panels on the roof. :) Very nice.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Nov 02, 2012 4:55 am
by mswf
Funny story about this; even though I kept trying, I couldn't manage to get any modelling done inside Maya. So even though the assignment specified that Maya should be used, I decided to take the risk and model the entire thing inside Blender.
So while I was working on this at school and had already imported the model into Maya, the teacher walked by. So, with my but cheeks pressed together I told him that I couldn't manage modelling inside Maya and asked if it was okay that I modeled the entire thing inside Blender.
His reaction: "Don't care." :runaway:
And then he looked at my screen (it was untextured back then) and said "oh well, it looks okay". Then I told him that I hadn't used textures yet. He did a double take and said "Oh man I love you."
:P
Fiodis wrote:Reminds me of a technicpack build with solar panels on the roof. :) Very nice.
Thanks and fiodis, that roof is actually composed of slates that are held in place by iron nails, all individually modeled. I went nuts on the details, because the teacher said that he wouldn't care about efficiency on this first model.
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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Nov 02, 2012 8:01 am
by Fiodis
Oh, I know they didn't really have solar panels in the Medieval ages. That's just what it reminds me of. :P

Also the door with the heart reminds me of the half-moon you sometimes see on outdoor privys. :)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Nov 02, 2012 8:35 am
by THEWULFMAN
At the end of the day, as long as they are good models it doesn't matter where you model them.

Unless you're doing it in Sketchup and not making models for Google Earth...well then... then you're doing it wrong. :u

I really love Blender at this point, and would only learn other software so I can import, not model in. I'll probably learn how to use XSI now that we have ANDE's tools. Being able to import props and weapons properly will be nice.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Nov 02, 2012 8:41 am
by mswf
Fiodis wrote:Also the door with the heart reminds me of the half-moon you sometimes see on outdoor privys. :)
You know, it actually is supposed to be an outhouse.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Nov 02, 2012 1:59 pm
by Lephenix
Hello, i just joined a team who work on a great project: a spiritual successor to the star wars battlefront series in Cryengine3.
Ok, less talk, more art, the first model i'm doing for this project is a GONK droid, here's the AO render and the high poly in viewport and the recquired wireframes:
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Any critiques, comments, feedbacks?