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Zero Editor crash when adding star fighter

Posted: Wed Oct 13, 2010 7:44 pm
by yoyoman
I was trying to add this star fighter
Hidden/Spoiler:
Image
to my map but it ceeps crashing why is this happening I did try but it crashes.

Re: zero editor crash.

Posted: Wed Oct 13, 2010 8:15 pm
by Press_Tilty
Well, then fix it.
Hidden/Spoiler:
If you're going to say its not working then we'll tell you to fix it. You need more details from us, we need more details from you.
Hidden/Spoiler:
Also, that's a skin, not a starfighter.

Re: zero editor crash.

Posted: Wed Oct 13, 2010 8:30 pm
by MrCrayon
fix it. That's basically all we can say.

Re: zero editor crash.

Posted: Wed Oct 13, 2010 10:18 pm
by yoyoman
I can not find the republic stare fighter I did search for it can some one pleas tell me were it is?

[Edit] I looked for anikins star fighter but all I could find is a icon.

Re: zero editor crash.

Posted: Wed Oct 13, 2010 10:32 pm
by Press_Tilty
yoyoman wrote:I can not find the republic stare fighter I did search for it can some one pleas tell me were it is?

[Edit] I looked for anikins star fighter but all I could find is a icon.
It's called something like rep_fly_jedifighter. Add it like any other vehicle (no i will not give you a link), and skin it like anything else (no link here either). It's where starfighters tend to be, in the odf folder.

Please try to use better English. Sorry if your foreign, but you haven't said anything of the sort.

Re: zero editor crash.

Posted: Thu Oct 14, 2010 5:07 pm
by yoyoman
I can not find a tga file all I can find is this file called ZAABIN how do I open this file?

Re: zero editor crash.

Posted: Thu Oct 14, 2010 5:32 pm
by MrCrayon
yoyoman wrote:I can not find a tga file all I can find is this file called ZAABIN how do I open this file?
You are incredibly lost :runaway: :funny2:

I'm sorry, but it is funny because you are probably inside the animation folder right now (lol)
Don't touch the ZAABIN. Leave it be.

The tga. is a kind of image format and can be found in a folder called 'msh'

Happy hunting!

Re: zero editor crash.

Posted: Thu Oct 14, 2010 5:34 pm
by yoyoman
I looked for it no tga.

Edit found it.

Re: zero editor crash.

Posted: Thu Oct 14, 2010 5:56 pm
by Press_Tilty
What tutorial did you follow?

Re: zero editor crash.

Posted: Thu Oct 14, 2010 6:00 pm
by yoyoman
I did not follow a tutorial I found it out my self ok now when I place it the skin is not there that I putt on it how do you get the skin on.

Re: zero editor crash.

Posted: Thu Oct 14, 2010 6:01 pm
by Fiodis
yoyoman wrote:how do you get the skin on.
Follow. A. Tutorial.
yoyoman wrote:I did not follow a tutorial
Yoda wrote:And that is why you fail.

Re: zero editor crash.

Posted: Thu Oct 14, 2010 8:06 pm
by MrCrayon
Sorry, I just thought this deserved a pic too. lol.
Hidden/Spoiler:
Image [quote]Yoda: And that is why you fail[/quote]

Re: zero editor crash.

Posted: Thu Oct 14, 2010 9:13 pm
by Press_Tilty
yoyoman wrote:I did not follow a tutorial I found it out my self ok now when I place it the skin is not there that I putt on it how do you get the skin on.
This makes no sense.

I did not follow a tutorial (okay that does)
I found it out my self (skinning, I doubt that, since It's not working)
ok now when I place it (place what where?)
the skin is not there (not where?)
that I putt on it (what? put the skin on the starfighter)
how do you get the skin on. (firstly, you need a ?, secondly you follow a tutorial.)

PLEASE LEARN HOW TO USE THE . and the ,
Also, learn how to use Enter/Return.

And how to spell.

Look, I'm just trying to make you not look like an idiot. If your foreign, that's different, but you haven't said so, and I've asked, and I'll get off your case if you are, but until then, you are just making yourself look like an idiot.
Hidden/Spoiler:
Honestly, these don't look like foreign mistakes.
How would you like it if we phrased our responses like you questions? You wouldn't.

Re: Zero Editor crash when adding star fighter

Posted: Tue Oct 19, 2010 4:28 pm
by SAMofBIA
Ok, first off, I HAVE NO CLUE WHAT YOU ARE ASKING! These are possible questions that i could think up for your use on this thread:

1. How do I place vehicles in ZE?
2. Where can i find Tga's and how do i edit them?
3. Why does ZE crash when i try to place my vehicle?

Now questions i have for you:
1. Are you trying to edit a texture, or place a vehicle in ZE?
2. Are you using ZE to see your skins?
3. Why in h*** arent you following a tutorial? Its not all that cool to not use a tutorial when you go on a website and ask for people to pretty much do things for you. (which is what a tutorial does with some trial and error)

Also a side note: hope my remake of your odf helped with your character.

Re: Zero Editor crash when adding star fighter

Posted: Tue Oct 19, 2010 5:16 pm
by Fiodis
I'm not a moderator or anything, but in my humble opinion I believe that's enough bashing on the poor OP.

Re: Zero Editor crash when adding star fighter

Posted: Wed Oct 20, 2010 10:00 pm
by stardestroyer001
lol, let's get back on track (even if that track has punctuation and spelling strewn about).

Ok, so I'm assuming by what you said:
yoyoman wrote:I was trying to add this star fighter
to my map but it ceeps crashing why is this happening I did try but it crashes.
that you want us to help. I'll be making a list of "what to say when asking questions" at the bottom of this post.
So, adding Anakin's (that's the username of the guy who made that starfighter) starfighter causes your map to crash. Ok, got that.

Possible causes:
-(Your particular starfighter)-associated files aren't in the right places.
-(Your particular starfighter)-associated files aren't edited correctly.
-(Your particular starfighter)-associated files are missing.
-(Your particular starfighter)-associated files aren't correctly added to your map.
-(Your world) wasn't correctly edited to add starfighters/vehicles/etc. to your map. (the arrow)
-(Your LUA/BAK file) isn't programmed to add your starfighter.
-(Your LUA/BAK file) isn't programmed to add any starfighter.
-(Your LUA/BAK file) isn't programmed to have enough memory in the pool to add any starfighter.
-(Your LUA/BAK file) isn't programmed correctly.
-You had a munging error (stopping a munge while munging, or your computer's too slow and forced the munge program to screw up).
-You bashed your computer, or vice versa. :cpu:

Further, you said that you didn't read the tutorials:
yoyoman wrote:I did not follow a tutorial I found it out my self ok now when I place it the skin is not there that I putt on it how do you get the skin on.
My interpretive translation: I didn't follow a tutorial, I did it myself, OK?!? Now, when I [place the TGA in the folder] the skin is not there, [it's a different skin/hasn't changed] how do you get the skin on?

Line 1: "I didn't follow a tutorial, I did it myself"
Hidden/Spoiler:
Image
About you not reading the tutorials, that doesn't make common sense. (Although common sense is not common at all. Makes no sense. Pun pun pun) Whenever you're learning about something new, you should at least take a look around and see if someone/something is going to help you. Similar to a manual, tutorials are "hand-made" and are there for you to read so you're not completely lost when trying it out for yourself.
The Battlefront 2 tutorials can be found at BF2_ModTools/documentation . In "documentation", there are 15 different Microsoft Word documents. Open and read, from cover to cover. Also, if you want more, look up tutorials here at Gametoast or over at starwarsbattlefront.filefront.com/ . They have Fierfek's tutorial, which is good. Read these, and you'll know why things aren't working, and the correct terminology and knowledge in this area of modding so you can ask better questions.

Line 2: "OK?!?" I find this mildly offensive. Anyone else who concurs, raise your hand.

Line 3: "How do you get the skin on?" Ok, so it's a question (that thing that looks like this: ? That's at the end of a sentence that requests help). You added a skin (aka texture, that's the correct terminology) and it either didn't show up, ie it didn't change, or had a different texture, or no texture (mainly white/grey). So, did you make sure to have the TGA file in the same folder as the MSH file? You must have both together or you'll get no texture, or in some weird cases, you get another texture. Double-check this.

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One thing not covered in the tutorials:

When asking for help you must post an error log.
Error logs can be acquired by copy-pasting the exe in BF2_ModTools to your game's directory, pasting it beside "Battlefront2.exe". Run it (with disc in) and select your map. When you launch, press ` (top-left of keyboard) repeatedly until either your map goes to the team selection screen, or crashes. Exit out of the debug by hitting ALT+F4, then go to the same location of the debug, in your game's directory or in BF2_ModTools. Open, read. Read, read, read. If there is anything "Severity: 3", that means a 99.9% chance that it caused a crash.

Also, people may request your map's scripts. These you should know. Submit these automatically if they are directly related to your crash/problem.

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Also, how to ask a question and what to say:
Simple (sentences too): http://www.writingcentre.uottawa.ca/hyp ... artsp.html
Forum Questions: http://support.microsoft.com/kb/555375

Re: Zero Editor crash when adding star fighter

Posted: Thu Oct 21, 2010 7:54 am
by MrCrayon
Nice job stardestroyer001. I hope yoyoman listens to your words.

Re: Zero Editor crash when adding star fighter

Posted: Thu Oct 21, 2010 10:00 am
by Anakin
Have you only the skin of the starfighter or have you also an Astromech tga?? if not than try to add one and it should work

Re: Zero Editor crash when adding star fighter

Posted: Thu Oct 21, 2010 1:44 pm
by sim-al2
Missing textures by themselves wouldn't cause a crash. He must have messed up the odf or be missing chunks...

@yoyoman: Try loading the stock star fighter and them load yours. If you were missing geometry that should fix it.

Re: Zero Editor crash when adding star fighter

Posted: Fri Oct 22, 2010 8:06 am
by Anakin
i can see if i can load my starfighters in zero but only as an objekt and not as an vehicle because i don't know how.