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Posted: Mon Jul 30, 2007 8:01 am
by Master Fionwë
@RepSharpshooter And you said this map wasn't good enough for a W.I.P. on Gametoast. What about now? :wink:
Again, this map is awesome. The coolest part of it is the sky. That alone makes it a winner in my book of maps. Keep up the great work.

Posted: Mon Jul 30, 2007 8:06 am
by {501st}Commander_Appo
Master Fionwë wrote:@RepSharpshooter And you said this map wasn't good enough for a W.I.P. on Gametoast. What about now? :wink:
Again, this map is awesome. The coolest part of it is the sky. That alone makes it a winner in my book of maps. Keep up the great work.
I can agree with Master Fionwe worte,this map is definetly very good for a W.I.P.,BTW, I also agree everyone in here, that is one beautiful sky.gtpwn

CC-1119/Commander Appo :troop:

P.S:1st map? :o , I got to say, thats some cool progress for a modder and his new map for the 1st time.

Posted: Mon Jul 30, 2007 1:13 pm
by jangoisbaddest
Very well done, indeed. Looks just like the map from Clone Wars. I also look forward to knowing how you set up the gameplay. And, of course, kudos to you for that sky. :)

Posted: Mon Jul 30, 2007 2:30 pm
by EraOfDesann
I love the Clone Wars. My favorite MP mode is Thule Moon Conquest. But anyway, this map looks just like it so good job!

Posted: Mon Jul 30, 2007 9:31 pm
by RepSharpshooter
Thank you to everyone for the compliments. I've made the sky just a little bit darker and bluer, but it's not major. Are fire points controlled by the .msh? Because I don't think I can fix the GAT then, unless the code that teancum gave me fixes it, I haven't tried yet.

Remember this is Thule moon. It's not a very publicized map, there was only one or two levels from Star Wars: The Clone Wars featuring thule moon. Thule itself had more, (could it be my next project? It' a little more complicated however).

@Gogie I don't remember a fuel depot on thule moon, maybe it's on thule itself?

@{501st}Commander_Appo Thank you. It is my first level technically. I made a BF1942 level, Coruscant, but it wasn't that good (I never finished). I would love to make a coruscant level for BF, but it looks like Rends beat me to it.

Ok, I'll add as many objects as I can to make it look less empty.
About the gameplay, the AI are moderately dumb. But if you set the AI count high, enough of them will end up capturing command post etc. There is some great tank combat. There's AAT's, Spider Walkers, GAT's, TX-130's, AT-XT's, and BARC's.

Posted: Wed Aug 01, 2007 6:09 am
by lieutenantcoda
if following timeline, BARCs werent made in the time of your map

Posted: Wed Aug 01, 2007 8:47 am
by RepSharpshooter
I guess I could import the speeders from BF1. Hopefully it's compatible.

Posted: Wed Aug 01, 2007 2:51 pm
by Eggman
You could always use the 74-Z speeder bike, since it was used in the Clone Wars.

Posted: Wed Aug 01, 2007 11:16 pm
by RepSharpshooter
Ok, then I'll use the republic skin for it. BETA is up, pm for link. Still got some things to finish. But the AI needs some help, It's hard to describe, so maybe BETA testers can help me.

Posted: Thu Aug 02, 2007 12:01 am
by Maveritchell
There's a republic speederbike skin in the BF1 REP assets.

Posted: Fri Aug 03, 2007 7:22 pm
by AlexSecura
The review was made and waits in your Postbox :P

Posted: Sun Aug 05, 2007 4:16 pm
by RepSharpshooter
I fixed a lot of the problems, here's a 1.0 version.
http://www.megaupload.com/?d=MO8DRNBN
Please try it, anyone, and tell me if has any issues that need to be addressed.

Posted: Sun Aug 05, 2007 5:37 pm
by {501st}Commander_Appo
Wow,I played the version and it was amazing and the sky was colorful,nice work Redsharpshooter :D

CC-1119/Commander Appo :troop: