
I have a fully functional ocean ingame, but i need add these specular effect to the water texture. Some ideas? Thanks!
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Code: Select all
SpecularMaskTextures("water_specularmask_",25, 4);
SpecularMaskTile(2.0, 2.0);
SpecularMaskScrollSpeed(0.0,0.0);


Well,AceMastermind wrote:It's as if the OceanEnable switch builds geometry based water as opposed to layered texture based water.
