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Changing Explosions
Posted: Sat Apr 12, 2008 11:57 am
by Blade
Once again, I need help

. I want to change the Emperor's Air to Ground move, so that instead of the Normal electric-looking explosion, it has the explosion of a time bomb. I tried simply changing the odf from the normal effect to com_weap_inf_thermaldetonator_exp... sidious's effect simply disappears. doesnt crash the game or anything, just isn't there.
Anyone care to give even more help to a new modder

Re: Changing Explosions
Posted: Sat Apr 12, 2008 12:35 pm
by MandeRek
Sure!
The saber odf calls out for the explosion. Don't call out a new explosion file, just change the effect from inside! See in the timebomb line what it is, and paste that in the saber-explosion.
With the thing you did, i don't see why it shouldn't work, maybe you forgot to add the odf to the side?
An errorlog would help!
Re: Changing Explosions
Posted: Sat Apr 12, 2008 12:43 pm
by Blade
The error log had 0 errors and warnings, and by the changing the saber log, that just means to go into Side/imp/odf/sidioussaber and change the explosion properties to the explosion properties for a timebomb, right?
Re: Changing Explosions
Posted: Sat Apr 12, 2008 12:55 pm
by MandeRek
Get the default sides, so start from the beginning/reset the changes you've made. Now open 'imp_weap_hero_sidious_exp.odf', and press ctrl+a. Delete it. Copy the below lines, paste them in, save and munge, and enjoy!
Code: Select all
[ExplosionClass]
ClassParent = "com_weap_inf_timebomb_exp"
[Properties]

(make sure it uses the imp side btw!!)