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Changing Explosions

Posted: Sat Apr 12, 2008 11:57 am
by Blade
Once again, I need help :runaway:. I want to change the Emperor's Air to Ground move, so that instead of the Normal electric-looking explosion, it has the explosion of a time bomb. I tried simply changing the odf from the normal effect to com_weap_inf_thermaldetonator_exp... sidious's effect simply disappears. doesnt crash the game or anything, just isn't there.

Anyone care to give even more help to a new modder :angel:

Re: Changing Explosions

Posted: Sat Apr 12, 2008 12:35 pm
by MandeRek
Sure!

The saber odf calls out for the explosion. Don't call out a new explosion file, just change the effect from inside! See in the timebomb line what it is, and paste that in the saber-explosion.

With the thing you did, i don't see why it shouldn't work, maybe you forgot to add the odf to the side? :?

An errorlog would help!

Re: Changing Explosions

Posted: Sat Apr 12, 2008 12:43 pm
by Blade
The error log had 0 errors and warnings, and by the changing the saber log, that just means to go into Side/imp/odf/sidioussaber and change the explosion properties to the explosion properties for a timebomb, right?

Re: Changing Explosions

Posted: Sat Apr 12, 2008 12:55 pm
by MandeRek
Get the default sides, so start from the beginning/reset the changes you've made. Now open 'imp_weap_hero_sidious_exp.odf', and press ctrl+a. Delete it. Copy the below lines, paste them in, save and munge, and enjoy!

Code: Select all

[ExplosionClass]
ClassParent         = "com_weap_inf_timebomb_exp"

[Properties]

;) (make sure it uses the imp side btw!!)