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Swampland: XXL (beta)

Posted: Mon Aug 08, 2011 6:36 am
by Lumind
Hidden/Spoiler:
abo pan, abo propav
readme:
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[code]Swampland: XXl – Lumind’s first and the last project, I suppose.

Basic information:

Sky, textures, water are the same, as in the Dagobah.

Secondary information:

Available eras: GC and CW. Units of every side are stylized to “Blue VS Red”.

Available modes:

- Conquest;

- 2-CTF.

Setup information:

Extract the XXL folder from the archive into your Star Wars Battlefront II\GameData\addon folder.

“By the way” information:

XXL doesn’t mean that there will be hundreds of soldiers. I just saw “Asterix & Obelix XXL”, and I need some 3 letters, so…

Final information:

- No testers were;
- MiniMap was drawned for a “fast-hand”, so it’s not so correct.
Credits:

- Fierfek (“Fierfek’s Mapmaking Guide”);
- Eggman (helped to change the sky);
- AQT (gave FAQ the “Hunt” mode (not used), also gave right FAQ to insert the loadscreen)
[/code]
Screenshots
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Links:
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From me: map does not have vehicles, flyers and etc. You won't see here much changing in weapon, skinning and classes. I know how to do it, but 1. I don't want it here; 2. I'm full of "super-puper maps"; 3. This is my first, and seems the last, map, which I wanna share.

Re: Swampland: XXL (beta)

Posted: Mon Aug 08, 2011 7:25 am
by Marth8880
This looks like a good, solid start for a first map! :thumbs: However, there could definitely be some more objects to make it not look so much like a simple replica of the stock Dagobah. I will definitely give this a download!...or at least when it isn't 4:24am. :sleep:

Re: Swampland: XXL (beta)

Posted: Mon Aug 08, 2011 10:22 am
by Noobasaurus
Is it flat? Looks a bit according to the screens. :|

Re: Swampland: XXL (beta)

Posted: Mon Aug 08, 2011 10:27 am
by Lumind
no, it isn't flat. but it doesn't has mountaines cauze it's a swampland. only "some high-some low-some high" and etc grounds.

Here's a all height
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Image
. Red, as I know, is low and yellow is high

Re: Swampland: XXL (beta)

Posted: Mon Aug 08, 2011 12:40 pm
by Noobasaurus
Hmmmm I see.

I'll play it.

Re: Swampland: XXL (beta)

Posted: Tue Aug 09, 2011 3:42 pm
by MrCrayon
I would wait. Perhaps a little more polish is in order...

i.e. Improving skins,
improving terrain,
and yeah.

Re: Swampland: XXL (beta)

Posted: Sun Aug 14, 2011 4:50 am
by Nobandwidth25
Was that a blue lightsaber Vader was wielding?

Re: Swampland: XXL (beta)

Posted: Sun Aug 14, 2011 2:28 pm
by Lumind
yes. it is blue in basic formation, but red in combo. sometimes it becomes even purple

Re: Swampland: XXL (beta)

Posted: Sun Aug 14, 2011 3:11 pm
by 1FGR1NightGhost
Noobasaurus wrote:Is it flat? Looks a bit according to the screens. :|
lol...

I live in a suburb of Savannah, GA. and the highest point is only 18ft above sea level... and we are surounded by various wetlands....


Anyways.. Looks decent, i like the blue clone commander skin, but whats with the red rebels?

Re: Swampland: XXL (beta)

Posted: Sun Aug 14, 2011 4:21 pm
by Lumind
em, u mean that pink shirt of rebel marksman? I know, it looks a little weird :D

Re: Swampland: XXL (beta)

Posted: Thu Aug 18, 2011 3:39 pm
by Commander_Fett
1FGR1NightGhost wrote:
Noobasaurus wrote:Is it flat? Looks a bit according to the screens. :|
lol...

I live in a suburb of Savannah, GA. and the highest point is only 18ft above sea level... and we are surounded by various wetlands....


Anyways.. Looks decent, i like the blue clone commander skin, but whats with the red rebels?
I think he means much of the ground in the screenshots is perfectly level, which does not happen in most swamps.
Anyway, The map looks like a good start, but I would recommend smoothing the terrain a bit and adding in more height variation.

Re: Swampland: XXL (beta)

Posted: Sat Aug 20, 2011 1:06 pm
by Noobasaurus
After finally getting in a playthrough, I am happy (well, sorta)to report that this:
Noobasaurus wrote:Is it flat? Looks a bit according to the screens.
Is true. For the most part. There was some lowered terrain around the CPs but that was about it.
Lumind wrote: Red, as I know, is low and yellow is high
I don't believe so. If you have ever lowered something a lot or raised something a lot, it alternates colors, so there is no color for low or high.
Lumind wrote:Here's a all height
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Image
Actually, most of it is red, which means it is flat and the yellows are the raised/modified terrain.
MrCrayon wrote:i.e. Improving skins,
improving terrain,
and yeah.
I second this!
Commander_Fett wrote:I think he means much of the ground in the screenshots is perfectly level, which does not happen in most swamps.
Anyway, The map looks like a good start, but I would recommend smoothing the terrain a bit and adding in more height variation.
I second this also! :jango:

EDIT: Almost forgot to ask, did you use the blend tool in ZE? Didn't look like it. Blend is extremely powerful.

Re: Swampland: XXL (beta)

Posted: Sun Aug 21, 2011 10:44 am
by Lumind
Noobasaurus wrote:Almost forgot to ask, did you use the blend tool in ZE? Didn't look like it. Blend is extremely powerful.
I didn't use blend tool

and about height:can call it flat. but 1 little, even miserable thing-play 1 time Dagobah. I don't find there some too different terrain levels+no mountains. but of course it has better terrain than my

anyway thanks for criticize

and finally: I would like to improve all that terrain, but I don't have those materials, folders and etc.