The 16 Command Post limit broken (discovery!!!)
Posted: Tue Aug 14, 2007 10:06 am
I have been told that there is a limit to the number of command posts that you can have in a map. Also, putting more than sixteen cps in will result in a crash, and you'll get this message in the error log:
Hope this helps people who are making large maps!
Command walkers, atte, atat; command flyers, laat, droid gunship; the controlzones, and then the destructable, stationary command posts, forward centers, technounion cp, all count towards that max. Now, I've been working on making my Geonosis map better, improving and finishing it. One of the things that I tampered with are the command posts, and I've succeeded in breaking that limit. I found a way around it. In the odf, the class label is commandpost for any type of cp. Change that to animatedbuilding, and while the item will still act like a command post, the game won't know that it is one, it'll think it's just an animated building.Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\CommandPost.cpp(279)
Exceeded 16 command posts!
Hope this helps people who are making large maps!