Page 1 of 1

Texturing problem

Posted: Sun Oct 25, 2009 5:03 pm
by daniel
hello,
i've got a problem (actually already had it several times, but couldn't get it fixed yet):
i've made some objects in XSI that have multiple textures.In XSI everything looks like it should, like this:
Hidden/Spoiler:
Image.
but in-game it looks weird, screwed up.(sorry can't upload a picture of ot, didn't work...)

oh, and yes i did frreeze modeling and objects(in the lowr right part of the screen in XSI)
does anyone know how to solve this?
thx in advise

Re: texturing problem

Posted: Sun Oct 25, 2009 6:48 pm
by Battleffront_Conquer
are you exporting using the modtool version of Softimage?

Re: texturing problem

Posted: Sun Oct 25, 2009 6:54 pm
by daniel
well yes i think so. I'm using softimage modtool XSI 6.01. and i|ve installed crosswalk for it, which i|m using to export. (file->crosswalk->export)

Re: texturing problem

Posted: Sun Oct 25, 2009 7:13 pm
by CodaRez
Try exporting to .obj, re-importing and exporting thru crosswalk>mshex again

Re: Texturing problem

Posted: Mon Oct 26, 2009 1:44 pm
by mswf
Oh and about your ingame screenshot problem; that's likely to be caused by the fact that screenshots of SWBFII are automatically saved to .tga files, which the common file hosters don't support. You can resave it as a .jpeg or .png or whichever file the picture hoster that you use supports, by opening it with almost any photo editor (gimp, photofiltre) and resaving it.