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Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 12:37 am
by YouJediJunkie
I have never been a fan of crazy maps, but OH MY DUCKING WOOD, I NEED THAT MAP!!!

Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 6:12 am
by Grev
How about adding a marshmallow pie vehicle? YJJ released a pizza box, and you could reski it, rescale it, and a ridable pie!
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 10:55 am
by Mandalore
All i can say is WOW! I mean it might not work on my PC cuz its so
BRIGHTi will push a few buttons but i dont know if it will work
P.S i like this smiley gtpwn
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 3:21 pm
by obiboba3po
oh em gee lol!!! that is soooo insanley awesome!!! (did someone edit the smilies?

)
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 5:10 pm
by SBF_Dann_Boeing
Ok I editted the first page with updated screens and character listings. This is the final list of characters and weapons, all of which have been completed and localized:
The Trip (Conquest):
The Battle of Pepperland (Assault/Eli)
Strawberry Fields Forever (Hunt):
I'm also working on getting the award weapons working, which consist of the Mind Cruncher, the Brain Gobbler, the Meteor Launcher, the Purple Haze, and the Pink Puzz. All of which are extremely hard to get, with the exception of the Brain Gobbler. Pink Puzz, the Mind Cruncher, and the Meteor Launcher will probably be almost impossible to unlock, but i'm setting them up just in case.
If all continues to go smoothly (which it rarely does), you can start expecting a release in the near future. Remember, there may be a chance it does not work online, however, I'm going to make it as stable as possible for single player. Right now, it's been pushed to the border line of what the game can possibly handle, in terms of,
script (8+ months of odf work),
landscape (8+ months of repeated zeroedit work),
graphics (8+ months of custom effects and skinning work),
music (8+ months of learning how to finally set up custom background music on my own, with the help of Phazon_elite, and then organizing it all into over an hour's worth of 60's music and psychedelic rock playing in the map),
new models (8+ months of work done by the all and powerful FragMe), and
imagination (8+ months of careful and creative planning. I'm surprised my brain still works after all of this).
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 5:44 pm
by MetalcoreRancor
And the Jabberwock is still set to be my Rancor, yes?
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 8:21 pm
by TheRocket
Wow....
This looks better everytime i open the thread
I cant wait to play that hunt mode
and rancor from the pic it looks like its
and acklay now with the eye for a mouth
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 9:40 pm
by SBF_Dann_Boeing
MetalcoreRancor wrote:And the Jabberwock is still set to be my Rancor, yes?
No, unless you've fixed anims. I have him in the side and localized as "The Great Jabberwock," in case you do.
Re: Pepperland: Psychedelia....2.0...
Posted: Mon Sep 08, 2008 11:43 pm
by Delta 47
I didn't keep the first Pepperland: Psychedelia map but I can see this is one that I will definitely have to keep. This looks like a 10X better improvement over the last version and I thought this map couldn't get any better? You have definitely done a great job Dann!
Re: Pepperland: Psychedelia....2.0...
Posted: Tue Sep 09, 2008 6:57 am
by YouJediJunkie
Grev wrote:How about adding a marshmallow pie vehicle? YJJ released a pizza box, and you could reski it, rescale it, and a ridable pie!
Wrong, I never released that, but I do have the file on my comp. I was thinking about including it in a massive model pack with like 30-40-50 models that I am actually working on now, but if Dann wants it now as a vehicle (or whatever), I'd be glad to send him the files.
Dann, if you want it, drop me a PM!

Re: Pepperland: Psychedelia....2.0...
Posted: Tue Sep 09, 2008 2:40 pm
by SBF_Dann_Boeing
Nah, ive got all the vehicles i need.
Re: Pepperland: Psychedelia....2.0...
Posted: Tue Sep 09, 2008 5:36 pm
by obiboba3po
SBF_Dann_Boeing wrote:Nah, ive got all the vehicles i need.
oh yea speaking about vehicles, howd u make that speeder do the shaking thing in pepperland 1? (the RIDE ME!)
Re: Pepperland: Psychedelia....2.0...
Posted: Tue Sep 09, 2008 9:45 pm
by SBF_Dann_Boeing
For The old Ride Me bike, I just forgot to add the speederbike anims, and that was the result. I liked it so i kept it.
Re: Pepperland: Psychedelia....2.0...
Posted: Tue Sep 09, 2008 10:32 pm
by obiboba3po
SBF_Dann_Boeing wrote:For The old Ride Me bike, I just forgot to add the speederbike anims, and that was the result. I liked it so i kept it.
so its using a different animation? or just none at all? (like a hover animation)
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 1:48 am
by SBF_Dann_Boeing
Well all i did was forget to add the anims, zafbin and zaabin for the speederbike. it worked somehow but with that seizure glitch.
EDIT: More Screens:
Baron Saturday's Flying Hypnowheels
And his Force Hypnosis, which puts the victim into a trance and does damage to them.
The Yellow Submarine's Flower Bombs
Dr. Albert Hoffman
Timothy Leary
Syd Barrett
The Finally Main Promo Screen:

Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 1:57 am
by MandeRek
That looks.. Insane
Really nice job Dann, it looks simply.. Suprising.. I mean i feel i need to try out and play everything possible
GREAT JOB

Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 3:12 pm
by SBF_Dann_Boeing
I added the new screens to the first post:
SBF_Dann_Boeing wrote:
Baron Saturday's Flying Hypnowheels
And his Force Hypnosis, which puts the victim into a trance and does damage to them.
The Yellow Submarine's Flower Bombs
Dr. Albert Hoffman
Timothy Leary
Syd Barrett
The Finally Main Promo Screen:

Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 3:55 pm
by Fluffy_the_ic
Hablablabla.... Awethim! I am trying so very hard not to ask when this will be out...
Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 5:52 pm
by obiboba3po
ROFL at the yoda skins!

Re: Pepperland: Psychedelia....2.0...
Posted: Wed Sep 17, 2008 6:04 pm
by Fluffy_the_ic
hahaha yeah those are awethim (srry, hadn't really noticed the difference between thsoe and BOT gnomes)