Re: KotOR Sides Beta
Posted: Sun Mar 02, 2008 10:35 pm
I gave it a try just now and I really liked it! I look forward to it's addition to the Conversion Pack.
He's right but i found two bugs:Super_Shadowman wrote:Great sides, especially the guy holding two guns at the same time. Lots of hot action on the map.
Force kill's got a cooldown time, which means you're vulnerable for about a second after using it (i.e. you can't do anything). It only lasts for a second or so, though, maybe you could elaborate on what you mean by "doesn't want to move?"Death_Commando wrote:He's right but i found two bugs:
1:After using the force kill,Darth Malak's hands doesnt want to move and he gets killed
2:HK-47 has human hands
Right now (as the beta download here), it's just an addon map. When it's integrated with the Conversion Pack it'll be an entirely new era.supernewb wrote:does this replace the normal era or make an new one
You think he's too weak? I was actually considering depowering him even more, since he basically shoots as fast as a chaingun and has an attack that can push people over. (Whirlwind + pistols is devastating.) I get consistently more kills with him than any other unit. I guess I can make him more powerful, though, but only if other people report the same or similar findings.(JPI)SWBF Map Grader wrote:The only bug I found was that darth revan's cape goes through him, not a big bug though. And I also think you should make the dual guns more powerful, maybe giving them double blasts? You know, like the droideka.
If addon maps work for you in 1.0, then yes. I wouldn't assume that it is. Why not just upgrade to 1.1, though? You can always downgrade or use a version switcher to play 1.0 online.Grev wrote:Is this 1.0 compatible?
No, hes great. I pwn with him, but still, the pistols are just a little weak. They go fast, but they damage like an original pistol. Im not trying to be mean, but think about it-2 blasters, both shooting 2 droideka shots at the same time...now THAT is huge pwning! Just a suggestion.Maveritchell wrote:You think he's too weak? I was actually considering depowering him even more, since he basically shoots as fast as a chaingun and has an attack that can push people over. (Whirlwind + pistols is devastating.) I get consistently more kills with him than any other unit. I guess I can make him more powerful, though, but only if other people report the same or similar findings.(JPI)SWBF Map Grader wrote:The only bug I found was that darth revan's cape goes through him, not a big bug though. And I also think you should make the dual guns more powerful, maybe giving them double blasts? You know, like the droideka.
(Remember, the objective isn't obscenely powerful units, it's balance.)
Yeah, I basically want him to be just as powerful as his Sith side counterpart, the Dark Side Adept. In a perfect world, 50% of the time a DS Adept would win and 50% of the time a Jedi Gunman would win.Xavious wrote:The pistols are fine as-is. Like Mav' said, the goal here is balance, not pwnage.
Yeah, but then you have to make all the other units stronger as well. Follow?(JPI)SWBF Map Grader wrote:Oh. Well, then you would want to make the DS Adept a LOT stronger.
Yeah, ignore that. There's going to be a new set of localizations added for these, since they're a new era. Right now, since it's just using stock .luas, I kept them being called Republic and CIS, since it doesn't really affect anything.Fluffy_the_ic wrote:yeah, uh, will the localizations be fixed by the actual era version on the convo pack? 'cuz the sith are still CIS and have droid names when killed and the republic has clone names.