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Posted: Sun Jul 09, 2006 9:56 am
by Bertie
Qdin wrote:but how big is the poly-count again..?

oh, no, I do not want to talk about that... hgrl very high..
Posted: Sun Jul 09, 2006 10:44 am
by Chris165
some feedback:
It's incredible that yo made a recusant, allthough:
the big guns underneath the ship isn't there
the spikes on it isn't there like you did on the providence
Here's it from my XWA game, it might be useful to you:

Posted: Sun Jul 09, 2006 10:58 am
by minilogoguy18
i like the small CIS cruiser, but off topic for a sec...
theres a ep3 mod thingie for XWA?!?!?!?!
someone gimme teh link!
Posted: Sun Jul 09, 2006 11:09 am
by Chris165
off topic:
minilogoguy18,
It is not a mod, it was a seperatly ship that i have downloaded.
I have installed in my game , just like for other ships like the ARC170,Eta-2, acclamator, profidence-class, venator etc.
also i replaced all imperials and rebel ships with the CIS and the republic (like changing the calamari cruiser with the venator).
So that i have a clone wars era. HEHEHE
But there is a ROTS mod going on, but it's not finished yet.
http://www.bluephantom.de/
Posted: Sun Jul 09, 2006 11:58 am
by YT-1300
wow those are awesome!
this maybe be a stupid question but i want to make sure:
So with these ne models you will be able to run from(for example the Republic cruiser) the port hangar, down to the belly hangar and then back up that top nose hangar. and same witht he other cis cruise you and run from the bridge all the way to the spire's top right. I just wanted to make sure that these were functional and not just for show!
either way i cant wait for these models to pe put into a map!!! so awesome!

Posted: Sun Jul 09, 2006 12:10 pm
by Dragonum
you can go from the left to the right hangar, to the top hangar to the lower hangar and to the bridge with a elevator.
same for the IH.
Posted: Sun Jul 09, 2006 12:31 pm
by Venom
redone the star fighter for example the arc-170 more bomber whit 1 pilot e 2 gunner, v-wing clone interceptor.
Posted: Sun Jul 09, 2006 3:29 pm
by RC-1290
WOOOW, very nice but ehm...
It'sa gonna lag in here...
still, very cool
Posted: Sun Jul 09, 2006 3:51 pm
by Chris165
only the recusant is a little bold, use my pic for big gun and spikes and stuff on top of the recusant.
Posted: Sun Jul 09, 2006 4:32 pm
by Hairman49er
holy!!! Crap u ppl r my heors I CANT WAIT FOR THE MOD
Posted: Sun Jul 09, 2006 4:36 pm
by Karnage
Please tell me these will be able to download for custom maps.
I would love to use these models for BF1 maps since I do not have BF2.
The creator would get all the credit for the models if there were maps made.
Posted: Sun Jul 09, 2006 4:39 pm
by Hairman49er
yea is this going to be a map thing to?
Posted: Sun Jul 09, 2006 5:54 pm
by Lord-Bandu
Your not even gonna acknowledge that your using Sith J Cull's textures???
Posted: Sun Jul 09, 2006 8:25 pm
by Hairman49er
who everys textures they r (and who ever helped) thxs for doing it guys
Posted: Sun Jul 09, 2006 8:35 pm
by minilogoguy18
they had better give James credit for his textures, ive made some map models for him before and hes a Diet Dr. Pepper good texture artist and he deserves credit.
Posted: Sun Jul 09, 2006 9:25 pm
by drummerzoid1
are these going to be available for download?
Posted: Sun Jul 09, 2006 9:50 pm
by Penguin
yeah, SJC should get credits, also some of the textures ont he ship look alittle werid, mainly just the colors.
PS: your not the only one who has used textures from JKA, i've used a few modified metal textures for some maps
Posted: Sun Jul 09, 2006 9:54 pm
by Lord-Bandu
minilogoguy18 wrote:they had better give James credit for his textures, ive made some map models for him before and hes a [word not allowed] good texture artist and he deserves credit.
Ya, I used some of SJC's textures for my old Invisible Hand models .
I spoke to him on MSN before doing so and mentioned in the thread that they were his .
I didnt get round to releasing the map and since making new models Iv learnt how to texture pretty good so I dont need to use his now ( if I do tho ( to save time) I have permision and would let it be known)
I dont mean to sound hung up on credit ...but its just a respect thing.
Either way , you guys have put alot of time into your work ,so, well done.
Posted: Sun Jul 09, 2006 10:03 pm
by Lord_Wyrven
That bridge and hangar are brilliant. Now you can look out the bridge and observe the chaos!
Posted: Sun Jul 09, 2006 10:09 pm
by OOM-911
personaly i LOVE how you people got the venitors long dorsal flight deck right
especaly the entrace in the front top and bottom. and all the side hangers.
but i do have on question in one of the pics it show the bottom entrace and in the next it show the dorsal flight deck facing toward the back of the ship with doors closed
do those doors open. or is there another way to get to the flight deck form the bottom hanger