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[unsolved]OK I lied, more questions...
Posted: Tue Mar 31, 2009 5:53 pm
by ryukaji
Sorry I just cant stop asking questions I just gotta know the answer
1. Is there a way to set props to be "soft" so that if I was using the bloodspray effect it would work on the prop and only that prop?
[Solved] 2. Can you force 1st person, I know you can force 3rd....
3. How do you set up "pick-up" weapons?
[solved] 4. Can you make the wampa attacks not knock a player over, or is that just part of the melee weapon class?
[solved]5. Is there a way to make an XSI animated door open only after a panel is destroyed?
6. Is it possible to have health display as a number or percent rather than a health bar?
Re: OK I lied, More questions...(force 1st person?)
Posted: Tue Mar 31, 2009 9:33 pm
by Teancum
ForceMode = 0
Re: OK I lied, More questions...(force 1st person?)
Posted: Tue Mar 31, 2009 9:40 pm
by ryukaji
Thanks Tean! That answers that question...now about the prop, anyone know how?
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 10:47 am
by [TFA]Padawan_Fighter
I don't think so. If it has health, then it's going to have that effect.
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 11:17 am
by Teancum
3. No -- an award weapon replaces the current weapon. No way to have both unless you coded them both so that the player always has them as selectable weapons. In other words you would have to not use the awards system.
4. Look in the .combo to see if it has a push or knockback value.
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 11:31 am
by ryukaji
So no awarding the weapon huh, I'm a noob at coding so someone is going to have to help me out with the code, I really need to learn how cause there's lots you can do with codes..
I didn't now the .combo had that information I thought it would be .odf, ill go check now
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 12:07 pm
by Frisbeetarian
Teancum wrote:3. No -- an award weapon replaces the current weapon. No way to have both unless you coded them both so that the player always has them as selectable weapons. In other words you would have to not use the awards system.
If this were the case, you wouldn't keep the rocket launcher when you get guided missiles as an award, but this is not the case. I don't have the tools on this computer, so I can't check it out.
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 12:08 pm
by Teancum
I'm not sure either to be honest, it's been awhile, but I know that it covers the damage.
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 12:11 pm
by ryukaji
Wait so the rocket launcher award doesn't replace? Ill go check it out and see if I can see how it works
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 12:17 pm
by Teancum
Maybe so. It's been awhile since I've dealt with award weapons.
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 1:27 pm
by ryukaji
OK I tried to get the award to work i put this in but it never awarded me te machine gun
Heres my weaponsection
and I added this to the machine gun
Code: Select all
MedalsTypeToUnlock = "1"
ScoreForMedalsType = "1"
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 2:43 pm
by theultimat
In the award launcher's odf, it says
Code: Select all
MedalsTypeToUnlock = 2
ScoreForMedalsType = 2
Instead of what you said (changed the 1 to a 2 in 2 instances). You could try that instead, although I doubt it'll have much of a difference.
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 3:33 pm
by ryukaji
I didnt do anythig, i killed many zombies (122 to be exact) and never got awarded the machine gun, or the shotgun, which I also set up to be awarded after the machine gun
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 5:05 pm
by Fiodis
After the machine gun? An award-award weapon? I didn't know you could do those.
You could do it the way Mav did in Spira, but then you'd have to enter and exit a CP.
6. Not sure exactly; but it would be really easy if you just had a door prop with ZE anims to move up and down. Then it's extremely easy to rig it to go up after the destruction of a panel, and back down after the panel's repair. If that's acceptable to you, you could go ahead and try to script it. Or if you want I could script it for you; it's an easy thing and I'd need the practice.
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 5:15 pm
by ryukaji
Fiodis wrote:After the machine gun? An award-award weapon? I didn't know you could do those.
You could do it the way Mav did in Spira, but then you'd have to enter and exit a CP.
6. Not sure exactly; but it would be really easy if you just had a door prop with ZE anims to move up and down. Then it's extremely easy to rig it to go up after the destruction of a panel, and back down after the panel's repair. If that's acceptable to you, you could go ahead and try to script it. Or if you want I could script it for you; it's an easy thing and I'd need the practice.
Dont worry about it I know how to script little things like that, its just anything past that I have no clue, haha.
How do you do it with the cp cause maybe I could make a machine gun floating above the cp so when you use it you get the machine gun
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 5:25 pm
by Fiodis
Not entirely sure, I'd reccomend looking at Spira's LUA which Mav released soemwhere. I'm pretty sure it's SetProperty.
Re: OK I lied, more questions...
Posted: Wed Apr 01, 2009 8:04 pm
by kinetosimpetus
ryukaji wrote:OK I tried to get the award to work i put this in but it never awarded me te machine gun
Heres my weaponsection
and I added this to the machine gun
Code: Select all
MedalsTypeToUnlock = "1"
ScoreForMedalsType = "1"
Is this in the pistol?
If it isn't i don't think the pistol can unlock the machine gun
Re: OK I lied, more questions...
Posted: Thu Apr 02, 2009 11:12 am
by ryukaji
Now it will display "Gunslinger" but it doesnt award the macine gun. Can anyone explain
Code: Select all
MedalsTypeToUnlock = "1"
ScoreForMedalsType = "1"
What those mean and do , and how to set up an awards system?
EDIT: Oh yeah and I should add that the ForceMode = 0 puts then to first to start with but you can still switch to 3rd, i want there to be no 3rd person option, like how jedi only have 3rd.
Re: OK I lied, more questions...
Posted: Thu Apr 02, 2009 3:16 pm
by Frisbeetarian
Just to confirm, you have
in the pistol ODF and
Code: Select all
MedalsTypeToUnlock = "1"
ScoreForMedalsType = "1"
in the machine gun ODF?
Re: OK I lied, more questions...
Posted: Thu Apr 02, 2009 5:40 pm
by ryukaji
Yes and it will display "Frenzy" but still no award
