I agree with Burt, they just put it in there so everyone would talk about it, and guess what? We
are talking about it. It's just for the publicity, I don't think they were trying to accomplish anything with this.
That said, the following is about violence and games,
NOT Modern Warfare 2:
Nihillo wrote:Teancum wrote:
Because they blatantly have you kill tons of innocent people who have no chance whatsoever to fight back. You just mow them down for the sake of killing. At least in other games you get shot at first and are trying to save the world somehow.
Well, I disagree, but whatever, let's move on. Sorry for steering the topic off track for a bit there.
I guess I should expand on this, now that there is a separate thread for this discussion. So, okay, I disagree, what's my argument? I have played God of War, I have played Prototype, I have played Grand Theft Auto, I have played many gory blood-fests where the main character outright slaughters innocent people - granted that I wasn't actually aiming to kill them, unless it was necessary, but accidents happen quite a lot - still, I do not feel remorse or guilt for doing bad things to those poor folks (even if it was unintentional), because it is a game, I am fully capable of separating games and reality, I'm not, as Lesovikk said, a blood seeking maniac (in fact, I feel sick at the sight of actual blood).
As for the games themselves, not every story is - nor should it be - about a champion of light trying to save the world; more often than not, those which are about revenge (God of War), loss of control (Prototype) or violence and crime in our society (Grand Theft Auto) tend to be more interesting than your typical "let's save the world" plot, because they deal with a very human aspect of life: emotions. Sometimes we feel angry and just want to smash things, sometimes we want something so bad, that we could steal, sometimes we don't really know what we're doing.
In games like these, it is not necessary for the main character to actually accomplish anything, most of the time, it is his very rampage that serves as the main point of the story. Some might say Kratos is a ruthless and violent psychopath, but they are secretly rooting for him, they want to see how far he will go. Everyone must have had a moment in their lives, in which they wanted to simply deliver themselves to anger and just let it go from there, these games let you relive that moment, and do what you (most likely) didn't do. That's the point.
Now, don't get me wrong, I'm not saying real life violence is justified, as long as it is for "therapeutic" purposes or some [Redbull] like that. What I'm saying is that violence
in video games can be justified, as long as the person playing is a mature individual, capable of discerning real from not real. Games are, as B-1Burt said, an escape, it is a 'rules-free' environment in which you can do whatever you want withouth having to worry about the implications of this or that.
Bonus comment:
B-1Burt wrote:When it gets put on the ten o' clock news that "Your children are being trained to become criminals," that's free advertising
And if games are turning your children into murderers, then perhaps, instead of blaming the developers of the game, you should be asking yourselves why you let them play the darn thing in the first place...