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Some space questions
Posted: Fri Feb 15, 2008 5:01 pm
by computergeek
Ok, so I have this idea for a map with some Nebulon frigates (new ones im gonna make with interiors). What I want to do for their hangers is have it so if I walk up to a console and hit the enter vehicle button it forces me into a ship directly below it. Im pretty sure that part can be done, but how? Also I want the ship's takeoff to go down instead of up. So basically the ship looks like its attached to the ship, you take off, it goes down a bit and starts going forward. I would like to avoid having to make the vehicle spawn upside down in ZE.
Please help
Re: Some space questions
Posted: Sun Feb 17, 2008 4:20 am
by Aman/Pinguin
What I want to do for their hangers is have it so if I walk up to a console and hit the enter vehicle button it forces me into a ship directly below it.
I don't know how this could work. Maybe there's a lua command?
Also I want the ship's takeoff to go down instead of up.
That would need a new animation I think, maybe I'm wrong.
Re: Some space questions
Posted: Sun Feb 17, 2008 11:37 am
by Eggman
To make the ship move down when taking off you should be able to just change the TakeoffHeight value in the ship's .odf to a negative value. For example: instead of TakeoffHeight = 1.5, use TakeoffHeight = -1.5.
Re: Some space questions
Posted: Sun Feb 17, 2008 1:17 pm
by [RDH]Zerted
computergeek wrote:What I want to do for their hangers is have it so if I walk up to a console and hit the enter vehicle button it forces me into a ship directly below it. Im pretty sure that part can be done, but how?
It would be easier to turn it into a pad that you walk on. Once you step on the pad (entering a region), you get forced into a vehicle.
Do you plan on having AI?
Re: Some space questions
Posted: Sun Feb 17, 2008 7:43 pm
by computergeek
Yes and that sound good