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Re: The sky

Posted: Wed Jun 24, 2009 3:49 pm
by Frog
Hidden/Spoiler:
ucft
{
REQN
{
"config"
}

REQN
{
"class"
}

REQN
{
"texture"
"Must_map"
}


REQN
{
"texture"
"platform=pc"

}

REQN
{
"path"
"Must"
}
REQN
{
"congraph"
"Must"
}
REQN
{
"envfx"
-- "Must"
}
REQN
{
"world"
"Must"
}
REQN
{
"prop"
-- "Must"
}
REQN
{
"boundary"
"Must"
}
REQN
{
"config"
-- "flyerspray"
-- "walkerstomp"
-- "hailfire_wake"
-- "dustwake"
}

}

Re: The sky

Posted: Wed Jun 24, 2009 3:54 pm
by AQT
Delete all of the

Code: Select all

--
that you see.

Re: The sky

Posted: Wed Jun 24, 2009 3:56 pm
by Frog
ok deleted them
Hidden/Spoiler:
ucft
{
REQN
{
"config"
}

REQN
{
"class"
}

REQN
{
"texture"
"Must_map"
}


REQN
{
"texture"
"platform=pc"

}

REQN
{
"path"
"Must"
}
REQN
{
"congraph"
"Must"
}
REQN
{
"envfx"
"Must"
}
REQN
{
"world"
"Must"
}
REQN
{
"prop"
"Must"
}
REQN
{
"boundary"
"Must"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
"dustwake"
}

}

Re: The sky

Posted: Wed Jun 24, 2009 3:58 pm
by AQT
I was telling you the solution. Save your .req and go ahead and munge.

Re: The sky

Posted: Wed Jun 24, 2009 4:03 pm
by Frog
haha yay they work! now all i have to do is try to do explosions and add some doors
TY for helping