Hello, this is a quick question. It may sound dumb, but bear with me. When I downloaded some assets, instead of one model, it gave me several, hand fett body etc. Do I have to Hex edit to get it to work?
If I do, where can I download a clone commado that is a single model?
Do I have to hex edit the model?
Moderator: Moderators
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Hex edit or Diet Dr. Pepper?
Just to be clear, a model in SWBF1/2 uses the extension .MSH. I haven't seen a Clone Commando model released in separate parts before, aside from the backpack.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Hex edit or Diet Dr. Pepper?
Those are the textures. The MSH format is always one model, except in cases that AQT mentioned. Some custom models have multiple textures for higher resolution, or because that's how the original author makes their textures.Slime615 wrote:Hello, this is a quick question. It may sound dumb, but bear with me. When I downloaded some assets, instead of one model, it gave me several, hand fett body etc. Do I have to Hex edit to get it to work?
If I do, where can I download a clone commado that is a single model?
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: Hex edit or Diet Dr. Pepper?
Ok, So how do I tell in the ODF which textures to use, if it uses different textures? Before I would name it.... you know... Could you explain how I would do this?
-
501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: Hex edit or Diet Dr. Pepper?
the msh tells the game what textures to use..
ODF is for overriding them.
ODF is for overriding them.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Hex edit or Diet Dr. Pepper?
you should probably read some documentation about the fundamentals of battlefront(modding), the gettingstarted.doc in the documentationfolder for exmaple
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: Do I have to hex edit the model?
right... Ok, still on the subject of hexediting...How do you add the pualdrons or packs or visors that are download able? and can you do more than one at once?
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Do I have to hex edit the model?
^
Try searching for your answer next time before posting.
Alternatively you could just add three simple lines to your unit ODF, like what you did HERE. The name in between the quotation marks of the first line can be whatever (it does not matter). Second line should be the name of the .MSH you downloaded (which has to be in your side's msh folder in order for it to show up). And the third is the bone you want it to be attached to. You can only have one with this method.The FAQ / Everything You Need Thread Version 2.0 wrote:...
Model(msh)
... ...
Try searching for your answer next time before posting.
