WIP: Star Wars: The Old Republic

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: WIP: Star Wars: The Old Republic

Post by Snork »

Thanks, and as a general rule, post credits in WIPs too.
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Re: WIP: Star Wars: The Old Republic

Post by Teancum »

This isn't the staff's opinion, but I don't see why that's important. The Conversion Pack sides change all of the time, and I've posted screenshots of stuff that I ended up pulling, I credited someone, and then they got upset that they didn't see their stuff. We don't require credits in WiPs for that reason - you don't know what's gonna stay in the end. So don't get bent out of shape about it.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

made some updates. I changed the sky and terrain to make it more gloomy and stormy looking as shown in the picture. I may change it again though. Have not decided yet. Let me know what you think of these screens and which asset I should use for tall grass/Telos foliage.

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Re: WIP: Star Wars: The Old Republic

Post by Lord Bardar »

cool that u got the Hawk in. um i do believe one of your units has a sword floating off his hand, shown here
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Re: WIP: Star Wars: The Old Republic

Post by Grev »

From what Ive seen, the map layout looks oddly bland and empty. I see several houses, a giant ship (they didnt have those at the time), and the terrain look odd in places.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

The odd terrain is a view distance issue. I kept one terrain for the entire map and it did look fine in ZE.
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Re: WIP: Star Wars: The Old Republic

Post by Grev »

No, I mean the terrain in the last pic as well.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

No, I mean the terrain in the last pic as well.
what about it? that blue thing was an effect nothing in the terrain. It was part of the buff defense.
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Re: WIP: Star Wars: The Old Republic

Post by JPI Dictator4life »

Very nice! But why not use the underhand chaingun instead of the overhand one? It'd be much more realistic.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

It'd be much more realistic.
really? Did they have those in the KOTOR series because I don't remember seeing those. Also I have added new force powers with new effects that make it look soooo sick!! I will have an Alpha out by possibley the end of this month around may 25th or so followed by the Beta. It should be fully released for June.

here is a pic of the force wave/surge. It sends your opponent flying litterally like 50meters away from you.

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Re: WIP: Star Wars: The Old Republic

Post by Maveritchell »

elfie wrote:
It'd be much more realistic.
really? Did they have those in the KOTOR series because I don't remember seeing those...
If you like it, use it. I wouldn't get too caught up on the realism aspect if your map already has an Acclamator from the wrong era, houses from a long time in the future in a galaxy far, far away, and force powers of a completely different scale than the game. No sense in measuring with a micrometer and cutting with an axe.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

If you like it, use it. I wouldn't get too caught up on the realism aspect if your map already has an Acclamator from the wrong era, houses from a long time in the future in a galaxy far, far away, and force powers of a completely different scale than the game. No sense in measuring with a micrometer and cutting with an axe.
Yeah you're right. It is not really "to scale" with the Kotor series. I just used that as an idea and then change it so it looked cool. The assets from this map will eventually be released which includes the custom grenades and force powers.
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Re: WIP: Star Wars: The Old Republic

Post by Grev »

I think force surge is a bad idea. Check this scenario out and see if this is what you would want to see in a map.

Theres a n00b running around. He's the typical push/ pull n00b that you can find at every Assault server. Hes running around, and you run up to kill him. Boom! You go flying "50 meters" away. He runs you and doesnt kill you. Does the attack again. Runs you and kills you. You never had a chance. I would either make the push much smaller, or not have a knockback effect, so that it pushes you, but you dont fallover. The knockback never should have been in the game. Sabers arent baseball bats, and knockback totally unbalanced the map in favor of who has it. And make the radius much smaller. So you cant run around pressing it, and expect to hit someone who you can't see.
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

I think force surge is a bad idea. Check this scenario out and see if this is what you would want to see in a map.

Theres a n00b running around. He's the typical push/ pull n00b that you can find at every Assault server. Hes running around, and you run up to kill him. Boom! You go flying "50 meters" away. He runs you and doesnt kill you. Does the attack again. Runs you and kills you. You never had a chance. I would either make the push much smaller, or not have a knockback effect, so that it pushes you, but you dont fallover. The knockback never should have been in the game. Sabers arent baseball bats, and knockback totally unbalanced the map in favor of who has it. And make the radius much smaller. So you cant run around pressing it, and expect to hit someone who you can't see.
I might change it. But I kind of like it how it is.
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Re: WIP: Star Wars: The Old Republic

Post by Grev »

Well, I understand you like it. All overpowered weapons are likable and fun. I really loved my rocket chaingun. But it demolished gameplay to a really low scale.
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Re: WIP: Star Wars: The Old Republic

Post by obiboba3po »

woah elfie! i havent seen your maps yet but this looks great! nice job! :thumbs: :thumbs:
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

woah elfie! i havent seen your maps yet but this looks great! nice job!
Thanks obiboba. I checked out your maze map and It looks great to. Nice job. It is great to see how muc h you improved! Back to the topic I added a new sith unit who is the most powerful sith and he has force powers that include force kill where you can kill up to 10 people with in a 7 meter radius and force lightning buffed up a bit which pushes the opponent back 4 meters or so and kills him. I will get the skin up in a bit. Stay tuned.

Edit: here is the skin

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Re: WIP: Star Wars: The Old Republic

Post by Xavious »

You pasted a piece of cloth over the default jed_inf_sith's face?
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Re: WIP: Star Wars: The Old Republic

Post by elfie »

You pasted a piece of cloth over the default jed_inf_sith's face?
Looks cool in game. I thought why not?
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Re: WIP: Star Wars: The Old Republic

Post by Grev »

Well, I dont get where a blind guy is gonna be in the battle, especially in a battle where he's got opponents who can push him 3 miles across. I guess that why you super over powered him.
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