Okay, thanks. I'll try it out and get back to you. I'm also having an issue with conquest, so even if this does get fixed, it may not make it into the final version of the game. There is something about conquest which crashes that mode. It's not the layer, because assault uses the conquest layer as well, so it's something with the script. Here it is, I've posted this in a few other places, but haven't ben getting much response.
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[quote]--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptPostLoad()
AddAIGoal(3, "Deathmatch", 100)
AddAIGoal(4, "Deathmatch", 100)
AddAIGoal(5, "Deathmatch", 100)
AddAIGoal(6, "Deathmatch", 100)
AddAIGoal(7, "Deathmatch", 100)
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "CP2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
cp6 = CommandPost:New{name = "cp6"}
cp7 = CommandPost:New{name = "cp7"}
cp8 = CommandPost:New{name = "CP8"}
cp9 = CommandPost:New{name = "cp9"}
cp10 = CommandPost:New{name = "cp10"}
cp11 = CommandPost:New{name = "cp11"}
cp12 = CommandPost:New{name = "cp12"}
--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, text = "level.geo1.objectives.conquest", multiplayerRules = true}
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp6)
conquest:AddCommandPost(cp7)
conquest:AddCommandPost(cp8)
conquest:AddCommandPost(cp9)
conquest:AddCommandPost(cp10)
conquest:AddCommandPost(cp11)
conquest:AddCommandPost(cp12)
conquest:Start()
SetUberMode(1);
EnableSPHeroRules()
AddDeathRegion("deathregion")
AddDeathRegion("deathregion2")
AddDeathRegion("deathregion3")
AddDeathRegion("deathregion4")
AddDeathRegion("deathregion5")
end
function ScriptInit()
ReadDataFile("dc:Load\\common.lvl")
StealArtistHeap(800*1024)
-- Designers, these two lines *MUST* be first.
SetPS2ModelMemory(3500000)
ReadDataFile("ingame.lvl")
SetMemoryPoolSize ("Combo",200) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",2400) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",2500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",2500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",2000) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",20000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",200) -- should be ~1x #combo
-- REP Attacking (attacker is always #1)
local REP = 1
local CIS = 2
-- These variables do not change
local ATT = 1
local DEF = 2
SetTeamAggressiveness(CIS, 1.0)
SetTeamAggressiveness(REP, 1.0)
SetMemoryPoolSize("Music", 45)
ReadDataFile("sound\\geo.lvl;geo1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
--"rep_bldg_forwardcenter",
"rep_fly_assault_dome",
"rep_fly_command",
"rep_fly_commandship",
"rep_fly_gunship",
"rep_fly_gunship_dome",
"rep_fly_jedifighter_sc",
"rep_inf_ep2_commander",
"rep_inf_ep3_arctrooper",
"rep_inf_ep3_pilot",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_engineer",
"rep_hero_macewindu",
"rep_hero_aalya",
"rep_hero_kiyadimundi",
"rep_hero_obiwan",
"rep_hero_anakin",
"rep_hero_shaakti",
"rep_hero_keira",
"rep_hero_luminara",
"rep_hero_plokoon",
"rep_hover_barcspeeder",
"rep_walk_sphat",
"rep_walk_atte")
ReadDataFile("SIDE\\rep.lvl",
"rep_fly_gunship_dome",
"rep_fly_jedifighter_dome",
"rep_hover_fightertank",
"rep_inf_ep2_rifleman",
"rep_inf_ep2_jettrooper",
"rep_inf_ep2_sniper")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_fly_droidfighter_dome",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_sniper",
"cis_inf_marine",
"cis_inf_engineer",
"cis_inf_officer",
"cis_hero_acusa",
"cis_hero_countdooku",
"cis_hero_IG",
"cis_inf_droideka",
"cis_tread_hailfire",
"cis_walk_dwarfspider",
"cis_walk_spider")
ReadDataFile("dc:SIDE\\geo.lvl",
"geo_fly_geofighter_sc",
"geo_inf_acklay",
"geo_inf_geonosian")
ReadDataFile("dc:SIDE\\tur.lvl",
"tur_bldg_geoturret_auto",
"tur_bldg_geoturret")
-- Level Stats
ClearWalkers()
SetMemoryPoolSize("EntityWalker", 15)
AddWalkerType(0, 40) -- 40 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 13) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 2) -- 2 attes with 3 leg pairs each
local weaponcnt = 300
SetMemoryPoolSize("Aimer", 450)
SetMemoryPoolSize("AmmoCounter", 2265)
SetMemoryPoolSize("AcklayData", 30)
SetMemoryPoolSize("BaseHint", 480)
SetMemoryPoolSize("ClothData",100)
SetMemoryPoolSize("CommandFlyer", 0)
SetMemoryPoolSize("CommandHover", 1)
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("EnergyBar", 2265)
SetMemoryPoolSize("EntityCloth",90)
SetMemoryPoolSize("EntityFlyer", 16)
SetMemoryPoolSize("EntityHover", 12)
SetMemoryPoolSize("EntityLight", 125)
SetMemoryPoolSize("EntitySoundStream", 10)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 200)
SetMemoryPoolSize("MountedTurret", 80)
SetMemoryPoolSize("Navigator", 495)
SetMemoryPoolSize("Obstacle", 900)
SetMemoryPoolSize("ParticleTransformer::ColorTrans", 2275)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 1850)
SetMemoryPoolSize("ParticleTransformer::PositionTr", 1450)
SetMemoryPoolSize("ParticleEmitter", 550)
SetMemoryPoolSize("ParticleEmitterInfoData", 550)
SetMemoryPoolSize("PassengerSlot", 18)
SetMemoryPoolSize("PathFollower", 490)
SetMemoryPoolSize("PathNode", 100)
SetMemoryPoolSize("RedOmniLight", 160)
SetMemoryPoolSize("RedShadingState", 25)
SetMemoryPoolSize("TreeGridStack", 1200)
SetMemoryPoolSize("UnitAgent", 550)
SetMemoryPoolSize("UnitController", 550)
SetMemoryPoolSize("WalkerBlend", 65)
SetMemoryPoolSize("WalkerBlendUnit", 190)
SetMemoryPoolSize("WalkerLegPair", 45)
SetMemoryPoolSize("Weapon", 2265)
SetMemoryPoolSize("WeaponDispenser", 180)
SetMemoryPoolSize("SoldierAnimation", 2000)
SetSpawnDelay(5.0, 0.25)
SetupTeams{
rep = {
team = REP,
units = 80,
reinforcements = 500,
soldier = { "rep_inf_ep3_rocketeer",6, 11},
pilot = { "rep_inf_ep3_sniper",6, 11},
assault = {"rep_inf_ep3_engineer",6, 11},
sniper = { "rep_inf_ep3_pilot",6, 10},
marine = { "rep_inf_ep3_officer",4, 8},
engineer = { "rep_inf_ep3_jettrooper",5, 8},
officer = {"rep_inf_ep2_commander",3, 7},
special = { "rep_inf_ep3_arctrooper",1, 4},
AddUnitClass(1, "rep_inf_ep3_rifleman",15, 30)
},
cis = {
team = CIS,
units = 140,
reinforcements = 700,
soldier = { "cis_inf_rifleman",20, 35},
pilot = { "cis_inf_rocketeer",5, 14},
assault = { "cis_inf_sniper",8, 15},
sniper = { "cis_inf_engineer",8, 15},
marine = { "cis_inf_officer",8, 15},
engineer = { "cis_inf_droideka",6, 10},
officer = {"cis_hero_IG",1, 5},
special = { "cis_hero_acusa",0, 1},
AddUnitClass(2, "cis_inf_marine",20, 35)
}
}
SetHeroClass(REP, "rep_hero_macewindu")
SetHeroClass(CIS, "cis_hero_countdooku")
-- Local Stats
SetTeamName(3, "local")
SetUnitCount(3, 90)
AddUnitClass(3, "geo_inf_geonosian", 85)
AddUnitClass(3, "geo_inf_acklay", 5)
SetTeamAsFriend(3, DEF)
-- Local Stats
SetTeamName(4, "clone")
SetUnitCount(4, 80)
AddUnitClass(4, "rep_inf_ep2_rifleman",70)
AddUnitClass(4, "rep_inf_ep2_jettrooper",10)
SetTeamAsFriend(4, ATT)
-- Local Stats
SetTeamName(5, "locals")
SetUnitCount(5, 10)
AddUnitClass(5, "geo_inf_acklay_2", 10)
-- Local Stats
SetTeamName(6, "droids")
SetUnitCount(6, 80)
AddUnitClass(6, "cis_inf_droideka", 20)
AddUnitClass(6, "cis_inf_rifleman", 30)
AddUnitClass(6, "cis_inf_marine", 30)
SetTeamAsFriend(6, DEF)
-- Local Stats
SetTeamName(7, "jedi")
SetUnitCount(7, 8)
AddUnitClass(7, "rep_hero_aalya",1)
AddUnitClass(7, "rep_hero_anakin",1)
AddUnitClass(7, "rep_hero_kiyadimundi",1)
AddUnitClass(7, "rep_hero_luminara",1)
AddUnitClass(7, "rep_hero_keira",1)
AddUnitClass(7, "rep_hero_obiwan",1)
AddUnitClass(7, "rep_hero_plokoon",1)
AddUnitClass(7, "rep_hero_shaakti",1)
SetTeamAsFriend(7, ATT)
SetTeamAsFriend(ATT, 4)
SetTeamAsFriend(4, ATT)
SetTeamAsFriend(4, 7)
SetTeamAsFriend(7, 4)
SetTeamAsFriend(7, ATT)
SetTeamAsFriend(ATT, 7)
SetTeamAsFriend(DEF, 3)
SetTeamAsFriend(3, DEF)
SetTeamAsFriend(3, 6)
SetTeamAsFriend(6, 3)
SetTeamAsFriend(DEF, 6)
SetTeamAsFriend(6, DEF)
SetTeamAsEnemy(ATT, DEF)
SetTeamAsEnemy(ATT, 3)
SetTeamAsEnemy(ATT, 5)
SetTeamAsEnemy(ATT, 6)
SetTeamAsEnemy(DEF, ATT)
SetTeamAsEnemy(DEF, 4)
SetTeamAsEnemy(DEF, 5)
SetTeamAsEnemy(DEF, 7)
SetTeamAsEnemy(3, ATT)
SetTeamAsEnemy(3, 4)
SetTeamAsEnemy(3, 5)
SetTeamAsEnemy(3, 7)
SetTeamAsEnemy(4, DEF)
SetTeamAsEnemy(4, 3)
SetTeamAsEnemy(4, 5)
SetTeamAsEnemy(4, 6)
SetTeamAsEnemy(5, ATT)
SetTeamAsEnemy(5, DEF)
SetTeamAsEnemy(5, 3)
SetTeamAsEnemy(5, 4)
SetTeamAsEnemy(5, 6)
SetTeamAsEnemy(5, 7)
SetTeamAsEnemy(6, ATT)
SetTeamAsEnemy(6, 4)
SetTeamAsEnemy(6, 5)
SetTeamAsEnemy(6, 7)
SetTeamAsEnemy(7, DEF)
SetTeamAsEnemy(7, 3)
SetTeamAsEnemy(7, 5)
SetTeamAsEnemy(7, 6)
ReadDataFile("dc:BOG\\geo1.lvl", "geo1_conquest")
SetDenseEnvironment("false")
SetMinFlyHeight(-100)
SetMaxFlyHeight(125)
SetMaxPlayerFlyHeight(175)
-- Birdies
--SetNumBirdTypes(1)
--SetBirdType(0.0,10.0,"dragon")
--SetBirdFlockMinHeight(90.0)
-- Sound
voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)
OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\geo.lvl", "geo1cw")
OpenAudioStream("sound\\geo.lvl", "geo1cw")
SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)
SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1)
SetOutOfBoundsVoiceOver(1, "repleaving")
SetOutOfBoundsVoiceOver(2, "cisleaving")
SetAmbientMusic(REP, 1.0, "rep_GEO_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_GEO_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_GEO_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_GEO_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_GEO_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_GEO_amb_end", 2,1)
SetVictoryMusic(REP, "rep_geo_amb_victory")
SetDefeatMusic (REP, "rep_geo_amb_defeat")
SetVictoryMusic(CIS, "cis_geo_amb_victory")
SetDefeatMusic (CIS, "cis_geo_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
--ActivateBonus(CIS, "SNEAK_ATTACK")
--ActivateBonus(REP, "SNEAK_ATTACK")
SetAttackingTeam(ATT)
--Opening Satalite Shot
--Geo
--Mountain
AddCameraShot(0.996091, 0.085528, -0.022005, 0.001889, -6.942698, -59.197201, 26.136919)
--Wrecked Ship
AddCameraShot(0.906778, 0.081875, -0.411906, 0.037192, 26.373968, -59.937874, 122.553581)
--War Room
--AddCameraShot(0.994219, 0.074374, 0.077228, -0.005777, 90.939568, -49.293945, -69.571136)
end[/quote]
Again, thanks.