Jets and Weapons: How to Modify?
Posted: Tue Nov 01, 2016 7:32 pm
Greetings fellow GameToasters! Today I bring to you an issue that has been continuing to plague me for my upcoming space map.
First off, I'm having issues modifying the jetpack. I've copied this chunk of code out of the standard Jet Trooper ODF and put it in for my new units:
Of these variables, I've been having problems with JetPush and JetAcceleration. It's as if these values do nothing, no matter how much I change them (I bumped each of them up to *320* and found no change.) The other variables work fine. Does anyone know how to change the functionality of the jetpack?
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For my second issue, I've been trying to figure out how to modify stock weapons for my new units. I think the problem is that for the hierarchy they all lead to files in the Common side folder. However, when I edit these files, no changes appear in game. I guess I'm just looking for a little help on how to modify stock weapons.
First off, I'm having issues modifying the jetpack. I've copied this chunk of code out of the standard Jet Trooper ODF and put it in for my new units:
Code: Select all
ControlSpeed = "jet 1.50 1.25 1.25"
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "rep_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.16" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
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For my second issue, I've been trying to figure out how to modify stock weapons for my new units. I think the problem is that for the hierarchy they all lead to files in the Common side folder. However, when I edit these files, no changes appear in game. I guess I'm just looking for a little help on how to modify stock weapons.