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Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 5:42 am
by Sky_216
Nice job on wave mode....not so mad about the repulse effect, but can't really judge it from stills.


Some (more) random questions:

I'm assuming you've set it up basically like a campaign (since it's only playable as one side)?
Timer(s) used to launch waves rather than onobjectivecomplete(s)?
Do the AIs appear normally and then have either a deathmatch or destroy goal, or is it like your campaign maps where they appear only near you (ie like the droids in Aquilaris)?

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 7:47 am
by Super_Clone
Maveritchell wrote:And here is what I have been working on lately:

Wave Mode
Similar to Pandemic's "Clone Wars" 'Academy Mode' (or so I hear), wave mode is a singleplayer-only (for now) mode that pits one human player against hordes of enemies.

The player is given specific goals determined by the map, including one bonus objective (all of the following screenshots are from Death Star wave mode):
Hidden/Spoiler:
Image
The player starts out facing only a few enemies, but after a certain amount of time, more enemies spawn. The faster the player can kill the enemies, the fewer enemies he'll have to face at once and the better his chances of survival will be.

(This will be a familiar sight):
Hidden/Spoiler:
Image
Once the subjects of one of your objectives appear on the map, they will be made evident, like this:
Hidden/Spoiler:
Image
A couple things to note from the previous screenshot:
-You will get a reminder when a new wave starts
-There is a timer counting down until the next wave starts (the timer on the final wave indicates time remaining to complete all objectives)
-The blue number (normally friendly reinforcement count) represents the wave # you are on. The red number represents progress towards your hidden/bonus objective

Regarding bonus objectives; if you complete a certain unstated objective, you will receive a bonus (and more difficult) wave. The Death Star's bonus wave includes an objective to defeat the Emperor:
Hidden/Spoiler:
Image
Note that this is not always easy:
Hidden/Spoiler:
Image
Hopefully this will add some fun and challenging singleplayer content to a game mostly based around multiplayer. More to come.
Woah

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 12:46 pm
by Broken_box
Wave mode looks absolutely Morbidly obese (In a good way) Very nice.

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 1:09 pm
by Delta 47
Maveritchell wrote:The player starts out facing only a few enemies, but after a certain amount of time, more enemies spawn. The faster the player can kill the enemies, the fewer enemies he'll have to face at once and the better his chances of survival will be.

(This will be a familiar sight):
Hidden/Spoiler:
Image
Regarding bonus objectives; if you complete a certain unstated objective, you will receive a bonus (and more difficult) wave. The Death Star's bonus wave includes an objective to defeat the Emperor:
Hidden/Spoiler:
Image
Those two Screen-Shots look awesome. What is that force lightning on Starkiller in the second pic?

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 3:37 pm
by Skipper 24
This new wave mode is sweet. I can't wait to test this mod out when released.

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 4:25 pm
by Maveritchell
Broken_box wrote:Morbidly obese (In a good way) Very nice.
I do not think that phrase means what you think it means (there is no positive connotation to being "extremely and unhealthily overweight"), but thank you for the sentiment.
Skyhammer_216 wrote:I'm assuming you've set it up basically like a campaign (since it's only playable as one side)?
Timer(s) used to launch waves rather than onobjectivecomplete(s)?
Do the AIs appear normally and then have either a deathmatch or destroy goal, or is it like your campaign maps where they appear only near you (ie like the droids in Aquilaris)?
It's like a campaign in that it's singleplayer-only and you can't select the other team, yes. I may add some multiplayer wave modes later on, but I want to get my current four planned singleplayer wave modes (Death Star, Hoth, Felucia, Coruscant) out of the way first.

I don't usually use the objective setup at all, really. Functionally it doesn't matter how I start the next wave, though - they start when the timer ends. But yes, I use the TimerElapse function to start new waves.

They do the same thing here that they do in Aquilaris, although you're wrong about how that was set up. Each wave is a map-wide ambush.
delta 47 wrote:What is that force lightning on Starkiller in the second pic?
I think that was probably the Emperor hitting him with Force Lightning, not sure though. It's not a "powerup effect" or anything made by the player, if that's what you're asking.

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 4:33 pm
by Nova Hawk
Mav, why don't you get yourself your own thread for this mod? Xavious got one for his 607th mappack.

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 4:43 pm
by Taivyx
Nova Hawk wrote:Mav, why don't you get yourself your own thread for this mod? Xavious got one for his 607th mappack.
You mean forum, this is a thread.

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 4:46 pm
by Broken_box
Maveritchell wrote:
Broken_box wrote:Morbidly obese (In a good way) Very nice.
I do not think that phrase means what you think it means (there is no positive connotation to being "extremely and unhealthily overweight"), but thank you for the sentiment.
fair enough.
just out of interest, linking back a few posts- I have forgotten but is stage left the right side of the stage from the perspective of the actor/actress? anyone feel like telling me?

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 4:51 pm
by Maveritchell
Nova Hawk wrote:Mav, why don't you get yourself your own forum for this mod? Xavious got one for his 607th mappack.
Don't think this project merits one; this is just a sides mod with a few extra things thrown in. I'm not coordinating a lot of people, just myself and my work. A thread is fine.

And @ Broken_box:
http://www.answers.com/stage%20left

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 5:40 pm
by masterfaa
This mod is sweet :D
Are you making new maps? :?

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 5:44 pm
by Null_1138
masterfaa wrote:This mod is sweet :D
Are you making new maps? :?
EDIT: Read his first post in the thread. He's making a new era, mods to the shipped maps, new characters, anything I left out?

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 5:59 pm
by Maveritchell
Null_1138 wrote:
masterfaa wrote:This mod is sweet :D
Are you making new maps? :?
EDIT: Read his first post in the thread. He's making a new era, mods to the shipped maps, new characters, anything I left out?
Nope, that's most of it. I don't consider something like what I'm doing to really be a "new content" mod - yes, there's technically a lot of new content, but that's really just there so that I have a fresh-looking showcase for some of the gameplay changes I want to try. This mod is really about:
-New conquest
-"Dynamic" maps (i.e. the maps are not the same every time you play them)
-Singleplayer game modes
-Melee revamp

There are a lot of other things in this mod, like new characters, weapons, visual upgrades, but those exist for reasons that serve the purpose of showcasing the abovementioned changes. You see a lot of new models because I wanted the modeling practice, not because they're really necessary. You'll see a lot of new visual stuff because I wanted the graphic design practice, not because they're really necessary. All that visual fluff helps to "sell" the final product but in the end, the gameplay, which is what I'm really changing, will hopefully be what people really like about the mod.

And none of that requires new maps, because as far as this mod is concerned, those are just visual fluff. When I make a map it'll be because I want to make a map, and not because I need one for a mod.

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 6:24 pm
by giftheck
I could supply you with some TFU voices and SFX I found in the PS2 version.

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 6:26 pm
by Maveritchell
ggctuk wrote:I could supply you with some TFU voices and SFX I found in the PS2 version.
No thanks, that's bad juju, ported, and I'd rather not break the rules I'm supposed to enforce.

Re: Battlefront: Unleashed

Posted: Thu Mar 05, 2009 6:41 pm
by giftheck
That's fair enough.
Fluffy_the_ic wrote:
Nova Hawk wrote:And especially that kiss that they shared at the end... I mean, she barely knew the guy!
Bwuh? They barely knew each other? Doesn't the game take place over a couple months?
According to the novel and the graphic novel, the story takes place over a year.

Re: Battlefront: Unleashed

Posted: Fri Mar 06, 2009 2:49 pm
by Hebes24
Maveritchell wrote:
Broken_box wrote:Morbidly obese (In a good way) Very nice.
I do not think that phrase means what you think it means (there is no positive connotation to being "extremely and unhealthily overweight"), but thank you for the sentiment.
Perhaps you are familiar with the teenage slang term "Phat" (which is used similarly to "cool")? He was playing off its homophony with the word "fat". Therefore, in saying that it is "morbidly obese", he is emphasizing wave mode's "Phat"-ness, and is in fact voicing his praise.



(at least that's what I got out of it...)

Re: Battlefront: Unleashed

Posted: Fri Mar 06, 2009 2:58 pm
by Maveritchell
Hebes24 wrote:
Maveritchell wrote:
Broken_box wrote:Morbidly obese (In a good way) Very nice.
I do not think that phrase means what you think it means (there is no positive connotation to being "extremely and unhealthily overweight"), but thank you for the sentiment.
Perhaps you are familiar with the teenage slang term "Phat"? He was playing off its homophony with the word "fat".
Perhaps, but by the same token I wouldn't call something "lardbucket" and hope they made the two-step thought process. (And in fact I only made the comment because it seemed like he was using a series of words - to which he did not understand the meaning - as compliments. In one thread he used the word "kinky" to mean cool. This is bizarre to me, but oh well.)

That is of course neither here nor there, I acknowledged that he was just trying to pay a compliment.

Anyhow. I suppose since I have posted in here I am obliged to give some information that is pertinent to the topic. Here is a very small tidbit:

Similar to Force Unleashed's multiplayer, hero assault in Battlefront Unleashed will have some characters show up that do not show up in the normal play (conquest) of the game. These characters include a few characters from the prequel trilogy. Hero assault is going to be on three maps: Coruscant, Mos Eisley, and Naboo. Mos Eisley will have two hero assault modes, one regular hero assault and one "duel" hero assault in which the heroes will only have their lightsabers (AI count will be reduced as well).

Re: Battlefront: Unleashed

Posted: Fri Mar 06, 2009 5:00 pm
by delta578
Nice!! :thumbs:

Re: Battlefront: Unleashed

Posted: Fri Mar 06, 2009 5:31 pm
by 666rulerofclones
Maveritchell wrote:And here is what I have been working on lately:

Wave Mode
Similar to Pandemic's "Clone Wars" 'Academy Mode' (or so I hear), wave mode is a singleplayer-only (for now) mode that pits one human player against hordes of enemies.

The player is given specific goals determined by the map, including one bonus objective (all of the following screenshots are from Death Star wave mode):
Hidden/Spoiler:
Image
The player starts out facing only a few enemies, but after a certain amount of time, more enemies spawn. The faster the player can kill the enemies, the fewer enemies he'll have to face at once and the better his chances of survival will be.

(This will be a familiar sight):
Hidden/Spoiler:
Image
Once the subjects of one of your objectives appear on the map, they will be made evident, like this:
Hidden/Spoiler:
Image
A couple things to note from the previous screenshot:
-You will get a reminder when a new wave starts
-There is a timer counting down until the next wave starts (the timer on the final wave indicates time remaining to complete all objectives)
-The blue number (normally friendly reinforcement count) represents the wave # you are on. The red number represents progress towards your hidden/bonus objective

Regarding bonus objectives; if you complete a certain unstated objective, you will receive a bonus (and more difficult) wave. The Death Star's bonus wave includes an objective to defeat the Emperor:
Hidden/Spoiler:
Image
Note that this is not always easy:
Hidden/Spoiler:
Image
Hopefully this will add some fun and challenging singleplayer content to a game mostly based around multiplayer. More to come.
Holy cow.