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List of bones?/hexing addon meshes

Posted: Fri Feb 13, 2009 8:28 pm
by MileHighGuy
can someone give me a list of bones please?

and if i was adding on a backpack what would i add in the odf to make it attach to bone_ribcage?



AnimatedAddon = "***"
GeometryAddon = "****"
AddonAttachJoint = "bone_ribcage"

bone_root
bone_a_spine
bone_b_spine
bone_ribcage
bone_l_clavicle
bone_l_upperarm
bone_l_forearm
bone_l_hand
bone_r_clavicle
bone_r_upperarm
bone_r_forearm
bone_r_hand
bone_neck
bone_head
bone_pelvis
bone_r_thigh
bone_r_calf
bone_r_foot
bone_r_toe
bone_l_thigh
bone_l_calf
bone_l_foot
bone_l_toe

hp_weapons

(self edit)

thanks ace and fiodis

Re: List of bones?/bone functions

Posted: Fri Feb 13, 2009 8:35 pm
by Fiodis
MileHighGuy wrote:and if i was adding on a backpack what would i add in the odf to make it attach to bone_ribcage?
Bone_ribcage.

Re: List of bones?/bone functions

Posted: Fri Feb 13, 2009 8:36 pm
by AceMastermind
MileHighGuy wrote:can someone give me a list of bones please?
http://www.gametoast.com/viewtopic.php?p=202741#p202741

Re: List of bones?/bone functions

Posted: Fri Feb 13, 2009 8:43 pm
by MileHighGuy
is it possible to attach two of the same mesh onto one player? or would i have to change the mesh's name?

Re: List of bones?/bone functions

Posted: Fri Feb 13, 2009 8:49 pm
by Fiodis
I believe it is only one addon at a time, but this can be circumvented by hex-editing the addon into the unit's mesh.

Re: List of bones?/bone functions

Posted: Fri Feb 13, 2009 8:52 pm
by AceMastermind

Re: List of bones?/hexing addon meshes

Posted: Fri Feb 13, 2009 10:21 pm
by MileHighGuy
ok i think i extracted the backpack, is the file good or should it start right before the M of MODL?
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