Obj importing go not ? why?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Redline
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Obj importing go not ? why?

Post by Redline »

Hello i will import one of the rebellship, but obj import doen't work

What make i wrong ? :?

Pls help me
Last edited by Redline on Sat Jan 27, 2007 4:05 pm, edited 1 time in total.
DooFi

RE: Obj importing go not ? why?

Post by DooFi »

lol your grammar sounds familiar. Are you german? xD
btw obj import doen't work for me either (XSI Modtool 4.2). I guess you should just use .3ds. That's what i'm doing as well.
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RE: Obj importing go not ? why?

Post by Qdin »

First of all, I'd suggest you start learning to write and bend the word in english before making ONE more post :?

you're saying that the .obj importing doesnt work? Are we talking about your XSI can't import it or..? And if it IS your XSI which is the problem - post a screenshit when the problem/error starts. Use Imageshack.com or something to host your picture and post it here so we can see.
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Re: Obj import not working?

Post by AceMastermind »

Redline wrote:Hello i will import one of the rebellship, but obj import doen't work

What make i wrong ? :?

Pls help me
Some obj files that I imported into XSI 4.2 Mod Tool appeared as though nothing was there, but if you zoom out far enough and look around, the model is indeed there, just press the A button to frame all objects in the scene.
RC-1290

RE: Re: Obj importing go not ? why?

Post by RC-1290 »

yea, the msh files not ment to be exported back to XSI, as 'mini' once said. You'll also see that a lot of your objects are triangulated.
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RE: Re: Obj importing go not ? why?

Post by Qdin »

Yeah - that happens under exporting as .msh :roll:

If you want to zoom to 'everything in your scene' press a.
DooFi

Re: RE: Obj importing go not ? why?

Post by DooFi »

Qdin wrote:post a screenshit
:mrgreen:
my favourite mistyping
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Post by Gogie »

screenshit
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Post by minilogoguy18 »

it has to be triangulated, game engines wont accept quads, they take more to render than tris, ive even tried putting a model that was in quads through JA and the compiler called me a dumb Diet Dr. Pepper. besides, your not cool unless you make your models from scratch, importing = noob.
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Post by t551 »

Well, importing can have its uses. If you're only going to create a different variant of a stormtrooper or a slightly different tree, why go through creating the entire model when you have most of it ready made, so that you just have to change/add some vertices and and re-map the UV's?
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Post by minilogoguy18 »

because you dont learn anything when its fed to you with a silver spoon?
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Post by t551 »

I fail to see how exporting and editing is like beign spoon fed. It is still a significant amount of work.

Besides, not everyone has the time or the desire to learn the processes behind everyhting they make or use. When was the last time you brushed up on your structural engineering? If you're like most people, you don't care about how exactly the bridge you drive over was built, you just trust that the guys who did build it knew what they were doing. If everyone took the time to learn everything, nothing would get done.
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Post by DooFi »

minilogoguy18 wrote:it has to be triangulated, game engines wont accept quads
Of course, but quads are far better for modeling, UVing and animating. The exporter usually exports tris anyway, doesn't it?
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Post by minilogoguy18 »

no tris are actually better for animating becuase sometimes you have to set the triangulation for a humanoid model to deform exactly the way you want it
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Post by Qdin »

You didn't answer his Question, Mini'

Yes Doofi - it DOES triangluate the model. So in theory he shouldn't be able to import a model with quads like mini' 'claimed' before.. :roll:

Gogie - I thought I was before..! Ó.Ò

t331t331, I gotta agree with Mini' Except that I use another principle to develop myself and become better with something. I prefer understanding and predicting :P

Probably also the reason I prefer Maya above Max. Most people prefer Max because it does 96% of everything for you. You barely have to do anthing, the only problem is that you have to use other 'generated' ways if there's something special you want to make. In Maya you gotta do everything yourself - and easy :)

So basicly, Plug-ins doesn't impress me much either :lol:
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Post by minilogoguy18 »

max has terrible animation, weighing and UV tools, maya and XSI own it in every way. i did answer his question though, the exporter triangulates everything and ive never come across an importer thatll quadrangulate it for you, youll have to do that yourself.
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