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Re: Terminator! (Salvation) It's still coming!

Posted: Sat Oct 03, 2009 7:53 pm
by General_Nate
Fiodis wrote:You added more props but the terrain's still too flat and open for my tastes. The main choke point looked ok, until I saw how small the command post was and got an idea of the true scale of it, and realized how empty it was for a choke point.
Yeah, I'm working on the terrain. As for the choke point, just wait till you play it. It gets congested fast. There are lots of other main battle areas too, which are smaller.
Par3210 wrote:Yeah, the icing on the cake would be reskinning the Resistance, which I would be willing to help with.
YES! I need to reskin them, but when I open it up in the GIMP, it's all transparent. I removed the Alfa channel, but it's just the light gray and dark gray squares. If someone can tell me how to make it to where I can actually see the skin, I would like to do it my self.
Recon Trooper wrote:Looks so modern!
Thanks!
allthetutorials123 wrote:Wow really has gone a long way, but along with the awsome assets I kind of feal a sense of emptiness in the map still. It may be diffrent when I really play it but make sure you don't have just like open roads with a bunch of trees around them. I am not sure that this is true, and from what I have seen from the screens, it is really well done.

Do you have any expected release date for the map?
The play areas are pretty filled with props and stuff, I just need to add stuff around the edges.

And no, not a date yet. It was going to be out this weekend, but I'm having some code and localization issues. And besides, modding is a hobby, not a full time job. :wink:


Thank you guys for writing the nice comments, and being patient.

Re: Terminator! (Salvation) It's still coming!

Posted: Sat Oct 03, 2009 8:18 pm
by Fiodis
For the skins, if you got them to the greyscale stage, you need to recompose it back to RGB from there.

Re: Terminator! (Salvation) It's still coming!

Posted: Sat Nov 28, 2009 9:24 pm
by General_Nate
Weeee! Alright guys: I've successfully added a hunt mode to this map. It will be a short campaign like thing were you are a prisoner, and you have to escape to the safety of the Resistance. I've updated the prisoner escape system for conquest. And I've made the planning much better, and added some more props, and made the road look better.

But alas. Just recently a big problem came up on my conquest mode. All the cps have vanished! Take a look at my thread in the modding forum titled "The curse of the invisible cps strikes again!" for more details.

EDIT:
Well it's all fixed! You can spawn again! Yay!

EDIT 2:
Hey there! I have a new update for you guys!

AQT was generous enough to give me another skin!
Hidden/Spoiler:
Image
The new Resistance Troop!

Oh, and I thought this was pretty funny:
Hidden/Spoiler:
Image
OMG!!! THAT'S MA CAH! :lol:
In other news, I changed the lighting some, and added a lot to the mission mode. If you have any cool objectives for this mission, let me know!

I took one last try at getting the HK ship to work, but I quickly found that it's WAY to high poly. So, I tried, but looks like no ship for Skynet...

Let me know if there is anything you want me to take pics of ingame, to maybe satisfy your curiosity.

And I will be releasing a Beta! It will be a closed one. I'll ask AQT if he wants to, and I'll take two more Beta-ers. Post if you want to Beta!

Re: Terminator Salvation

Posted: Sat Nov 28, 2009 9:31 pm
by genaral_mitch
I want to!

Re: Terminator Salvation

Posted: Sat Nov 28, 2009 9:35 pm
by allthetutorials123
I'll beta if needed! :D

Re: Terminator Salvation

Posted: Sat Nov 28, 2009 10:11 pm
by RevanSithLord
Aww...

I would've but the two guys above me asked first.

And, I thought I'd at least try to test with my video card problem. I'm allowed to get into BF2, it's just a little choppy on my end.

Re: Terminator Salvation

Posted: Sat Nov 28, 2009 10:16 pm
by Nova Hawk
Is there any spots left open for the beat? Cuz I'd love to!!

Re: Terminator Salvation

Posted: Sat Nov 28, 2009 11:08 pm
by General_Nate
RevanSithLord Gets a spot because he contributed the HK ship.
And Par3210 Asked a while back, but he isn't online very often. I'll ask him, and if he doesn't reply, I'll give it to general_mitch.

I do have to add a few stuff before I can release it, so for those of you that are Beta-ing, expect it new week, or so. School comes first!

Re: Terminator Salvation

Posted: Sat Nov 28, 2009 11:11 pm
by Nova Hawk
What about me??

Re: Terminator Salvation

Posted: Sun Nov 29, 2009 8:35 pm
by General_Nate
Nope no more! Sorry!

Beta-ers are as of the following:

AQT
RevanSithLord
Par3210 (Sill waiting for confirmation)

That's it! Beta requests are closed. If you didn't get to Beta, don't worry, it will be released soon!

Re: Terminator Salvation

Posted: Tue Dec 01, 2009 9:14 pm
by bobfinkl
Just a tip, the map needs some lighting badly the ambiance is down in the dumps due to the lack of it. I couldn't find a single other problem with the pictures I've seen :wink: .

Re: Terminator Salvation

Posted: Sun Jan 24, 2010 3:26 pm
by General_Nate
bobfinkl wrote:Just a tip, the map needs some lighting badly the ambiance is down in the dumps due to the lack of it. I couldn't find a single other problem with the pictures I've seen :wink: .
Thanks for the tip, but I already edited the lighting. I even "Burned the Terrain". But, I guess it is a bit dark... I'll see what I can do, without making it to light.

EDIT
Alright guys, due to recent activities, I'll have to push the Beta to next week. Thanks.

EDIT
I have submitted the map to filefront, and it's waiting for approval.

Thank you all for being patient and the nice comments.

Would a mod lock this thread please? To post any further comments, please post in the release thread once it gets approved.

Cheers! :)