How to make a Tank Dispenser? [Solved]

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Delta-1035
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How to make a Tank Dispenser? [Solved]

Post by Delta-1035 »

Hello GT, i've seen this video on xfire http://www.xfire.com/video/2fd27/
and i'd like to know how can i make something like that, it will be really cool.

thanks in advance.
Last edited by Delta-1035 on Wed Feb 04, 2009 11:38 am, edited 1 time in total.
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Fiodis
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Re: How to make a Tank Dispenser?

Post by Fiodis »

I can't watch xfire vids (wrong program), but if you want to dispense a tank just set it as the recon droid's ordance and see what happens.
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Re: How to make a Tank Dispenser?

Post by bhawkgoalie10 »

if that's tobi's tank dispenser vid (can't watch, on ipod) what he did was replace the ordanance line in the odf for mine dispenser to the tank. now, if youre going to expand on this idea i suggest you make a custom side. make sure to put in the tanks odf, msh, and req files and include it in the side req. oh and include under the ReadDataFile for your side.

if it doesn't work im pretty sure tobi made the vehicle a prop andnot the actual tank. he did that for his clone dispenser. anyway hope this helps it's the best I can come up with in school haha :lol:
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Re: How to make a Tank Dispenser?

Post by Delta-1035 »

IT WORKS! :runaway:

thanks for the help guys!

so for make a Tank Dispenser just change in the rep_weap_inf_mine_dispenser the line OrdnanceName
in OrdnanceName = "rep_hover_fightertank// or the other veichle odf".

rep_weap_inf_mine_dispenser.odf:
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_mine_dispenser"
GeometryName = "com_weap_inf_landmine.msh"

[Properties]
//NextCharge = 0.99
OrdnanceName = "rep_hover_fightertank"

//************************************************
//***************** SOUND ************************
//************************************************

FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
//ReloadSound = "com_weap_inf_equip_med"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
OverheatSound = ""
OverheatSoundPitch = ""
OverheatStopSound = ""
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_squat"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
*i think this can be locked*
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