i'm trying to add thunder claps to my map without using the kam.lvl sound file i added these lines to my ssacw.req and ssacw.sfx
.req
"global_world"
// Ambient Environment ------------------------------------------------------------------------------------
effects\emt_kamRainGutter_01.wav -resample ps2 11025 xbox 22050 pc 22050
effects\emt_kamRainGutter_02.wav -resample ps2 11025 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\emt_thunder_clap_01.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_clap_02.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_clap_03.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_roll_01.wav -resample xbox 11025 pc 22050
..\..\global\effects\emt_thunder_roll_02.wav -resample xbox 11025 pc 22050
..\..\global\effects\emt_thunder_roll_03.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
would i have to add a sound region in ze and if so how would i set it up also do i need to call for this in the .lua other than telling the game to read my custom sound.lvl?
adding thunder claps
Moderator: Moderators
-
YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: adding thunder claps
You are suppose to add certain lines to your world's .fx file. Check out the kam1.fx file for reference.
