adding thunder claps

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

adding thunder claps

Post by YaNkFaN »

i'm trying to add thunder claps to my map without using the kam.lvl sound file i added these lines to my ssacw.req and ssacw.sfx

.req
"global_world"

// Ambient Environment ------------------------------------------------------------------------------------
effects\emt_kamRainGutter_01.wav -resample ps2 11025 xbox 22050 pc 22050
effects\emt_kamRainGutter_02.wav -resample ps2 11025 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\emt_thunder_clap_01.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_clap_02.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_clap_03.wav -resample xbox 16000 pc 22050
..\..\global\effects\emt_thunder_roll_01.wav -resample xbox 11025 pc 22050
..\..\global\effects\emt_thunder_roll_02.wav -resample xbox 11025 pc 22050
..\..\global\effects\emt_thunder_roll_03.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc

would i have to add a sound region in ze and if so how would i set it up also do i need to call for this in the .lua other than telling the game to read my custom sound.lvl?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: adding thunder claps

Post by AQT »

You are suppose to add certain lines to your world's .fx file. Check out the kam1.fx file for reference.
Post Reply