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Re: Dark Space...Update p7....

Posted: Fri May 01, 2009 6:33 pm
by DarthD.U.C.K.
if only anyone would read readmes.......
you have to ask me for permission before you modify my models (as i state in all readmes), if i give you the permission you can do it if not then not, just ask (im giving you the permission to modfy the charge but you have to credit me for model and texture and tell everyone you give it to to credit me)

Re: Dark Space...Update p7....

Posted: Fri May 01, 2009 6:47 pm
by Sky_216
DarthD.U.C.K. wrote:if only anyone would read readmes.......
you have to ask me for permission before you modify my models (as i state in all readmes), if i give you the permission you can do it if not then not, just ask (im giving you the permission to modfy the charge but you have to credit me for model and texture and tell everyone you give it to to credit me)
Was intending to give you credit anyway. But oh well (1) thanks and (2) I may just make a new one anyway (good modelling practice).

Re: Dark Space...Update p7....

Posted: Sun May 03, 2009 3:41 pm
by RogueKnight
hm.... I can't seem to find a color that looks good with my leigon..... Everthing I change looks horrible to me. Could I send the source to you and let you recolor them, I really can't seem to find a color that makes them look good.

Re: Dark Space...Update p7....

Posted: Sun May 03, 2009 5:18 pm
by Sky_216
DarthRogueKnight wrote:hm.... I can't seem to find a color that looks good with my leigon..... Everthing I change looks horrible to me. Could I send the source to you and let you recolor them, I really can't seem to find a color that makes them look good.
Sure.

Re: Dark Space...Update p7....

Posted: Tue May 05, 2009 7:00 pm
by RogueKnight
Skyhammer_216 wrote:
DarthRogueKnight wrote:hm.... I can't seem to find a color that looks good with my leigon..... Everthing I change looks horrible to me. Could I send the source to you and let you recolor them, I really can't seem to find a color that makes them look good.
Sure.
I sent you a pm with the link.

Re: Dark Space...Update p7....

Posted: Thu May 07, 2009 8:44 pm
by Nova Hawk
Hey Sky, will the T-47 Airspeeder be in any of these maps?

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 11:55 am
by Sky_216
Haven't had an update in a while.....

Currently (mostly) working on the CW sides (ridiculous number of units/heroes). Four clone legions, six heroes, 11 "random" units done. So about 60-70% done.


MAP UPDATE:

Fai'Kaal: Crystal Chasm (Needs more crystals!)
Image
Image
Image
Image
Image

@DRK: Sorry, I'll DL it when I start doing some serious work on Virmund (next week or two)
@Nova: No.

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 1:09 pm
by Nova Hawk
Wow, that's pretty nice. But does that mean 60-70% done with the map or the entire mappack?

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 1:18 pm
by Nihillo
Nova Hawk wrote:Wow, that's pretty nice. But does that mean 60-70% done with the map or the entire mappack?
Probably the map.

About the update: cool, map is original and I like the sniper (is that a sniper?) skin (first pic). Those bridges need some more things for the player to use as cover, though you said you are going to add more crystals, so I suspect they will also serve as cover.

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 3:47 pm
by Dom380
that map looks cool reminds me of a map in star wars the clone wars game the one near the end of the game.

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 4:25 pm
by Frisbeetarian
Looks good, but how do the AI do navigating all that?

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 5:06 pm
by Eggman
Frisbeetarian wrote:Looks good, but how do the AI do navigating all that?
It looks like none of the levels overlap, so I don't imagine it would be any more difficult than setting up planning on any other map.

The map looks very nice, although the glow on those crystals looks a little too bright.

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 5:22 pm
by AQT
That looks awesome, Sky. All the different levels should make this map very fun. :)

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 6:02 pm
by GangsterJawa
Eggman wrote:
Frisbeetarian wrote:Looks good, but how do the AI do navigating all that?
It looks like none of the levels overlap, so I don't imagine it would be any more difficult than setting up planning on any other map.

The map looks very nice, although the glow on those crystals looks a little too bright.
Agreed

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 6:52 pm
by Sky_216
Skyhammer_216 wrote:Haven't had an update in a while.....
Currently (mostly) working on the CW sides (ridiculous number of units/heroes). Four clone legions, six heroes, 11 "random" units done. So about 60-70% done.
The sides are 60-70% done. The map needs better planning, more crystals, random skies and hp/ammo droids.
Frisbeetarian wrote:Looks good, but how do the AI do navigating all that?
With a hell of a lot of planning and barriers from me. Actually the caves were more annoying to do than the bridges still get stuck in a few spots).

(they
Eggman wrote:
Frisbeetarian wrote:Looks good, but how do the AI do navigating all that?
It looks like none of the levels overlap, so I don't imagine it would be any more difficult than setting up planning on any other map.

The map looks very nice, although the glow on those crystals looks a little too bright.
For the first bit wrong, and the glow on the ground crystal is way too bright.

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 7:13 pm
by Eggman
Skyhammer_216 wrote:For the first bit wrong, and the glow on the ground crystal is way too bright.
On second thought looks like I was indeed wrong on that; I was only looking at some of the bridges in the third screenshot. Those caves would be a pain with some of the curves and narrow sections.

Re: Dark Space...Update p7....

Posted: Fri May 15, 2009 11:39 pm
by Grev
Huzzah! Commando lives! :P

Re: Dark Space...Update p7....

Posted: Sat May 16, 2009 7:27 am
by Darth Revan
Which map did u put those skins i gave u in?

Re: Dark Space...Update p7....

Posted: Sat May 16, 2009 7:42 am
by Sky_216
Darth Revan wrote:Which map did u put those skins i gave u in?
Gold Clones:
AI allies then enemies on Sraiden CW Wave (hasn't been made yet).

Red Arcs:
AI buddies (follow you) on Rhen Var Mission/Wave mode.

Re: Dark Space...Update p7....

Posted: Sat May 16, 2009 8:36 am
by negah
Skyhammer_216 wrote:Gold Clones:
AI allies then enemies on Sraiden CW Wave (hasn't been made yet).
Order 66?