Page 1 of 1

Re-scale objects without an option file

Posted: Fri Jan 26, 2007 12:25 pm
by -Yock-
How can I re-scale an object that doesn't have an option file?

RE: Re-scale objects without an option file

Posted: Fri Jan 26, 2007 12:47 pm
by RC-1290
create an option file?

Posted: Fri Jan 26, 2007 1:03 pm
by -Yock-
LoL...

Too simple... I got it working, but the rescaled object only apears ingame. In ZE the object has its own size, so how can I rescale a capital ship that has a lot of difrent parts, if in ZE the size is difrent than on the game?

And the model keep flickering... Is their a solution for this?

Posted: Fri Jan 26, 2007 1:16 pm
by Epena
Flickering..no, sorry. The game has a little issue computing the new size and so it flickers. (what's really happening if not being visible from certain angles)

Posted: Fri Jan 26, 2007 1:44 pm
by -Yock-
can't we fix this issue?

Posted: Fri Jan 26, 2007 5:33 pm
by minilogoguy18
no, a model kinda shakes like that cause you scaled it and its skeleton down and it messes with the bones original transforms, your not supposed to scale things that are animated, it messes them up. if you want to 'fix' it then make a new model the size you need it in XSI and create a new skeleton and set of animations for it.

Posted: Fri Jan 26, 2007 11:32 pm
by t551
He's talking about a static prop, Mini. The engine causes flickering, not jiggling or spasming, because (possibly) it computes visibility based upon the unscaled mesh, but displays the scaled mesh.

Posted: Sat Jan 27, 2007 10:14 am
by t551
Well, a while back, someone had done this with Kashyyyk trees and scaled them waaay up, and then when the normal tree would not have been able to be seen, the new try wasn't either, so it kept flickering in and out of existence.

Posted: Sat Jan 27, 2007 1:33 pm
by Food_Eater
Based on my experience, any object scaled larger then 1.3 has that problem. You can scale things smaller though and it'll work fine.