Page 1 of 1
SBD question
Posted: Fri Oct 27, 2006 1:45 pm
by XXXNewbie666XXX
Is possible to make an SBD with the height of a wookie??
I know that is a stupid question but i want to know it...
Thanks....
RE: SBD question
Posted: Fri Oct 27, 2006 4:01 pm
by PvtParts
Yeah it is. Look into majinrevans 3rd map (in the Rise of the Empire series). He said he scaled the SBD. So also look into scaling objects. Both the msh.option and the odf need scale lines (-scale for msh.option, GeometryScale = for odf)
RE: SBD question
Posted: Fri Oct 27, 2006 8:35 pm
by XXXNewbie666XXX
Yeah i have seen the SBD of the HIDDEN SURPRISES and was very big that the normal....
Well i don't understand so much about the Geometrys and all about it so what changes must do????
Thanks....
Posted: Sat Oct 28, 2006 1:48 am
by Syth
Just go to msh.option you want to scale in note pad or what ever and add
-scale #
NOTE: for models, like the SBD, the skeleton isnt scaled with the model so dont make it to big or it will look sorta smashy.
Posted: Sat Oct 28, 2006 2:01 pm
by XXXNewbie666XXX
So what number you recommend me for the height of the SBD???
Posted: Sat Oct 28, 2006 2:56 pm
by XXXNewbie666XXX
OHHHH.... i set the number 2 and the SBD scaled to big and smashy.... But thanks everyone
I have another question:
How can i do the "wrist chaingun" of the SBD? In the Hidden Surprises the SBD carry something like a chaingun...
Someone know about it....
Thanks....
Posted: Sat Oct 28, 2006 3:01 pm
by Rekubot
Do we have to do everything for you? >.< Try 1.16 or 1.17; those are the best you'll probably get without all the enlarged pieces getting squashed together.
Is there any way at all to enlarge the skeleton using the MSH.OPTION file? The SkeletonRootScale function in the ODF just makes the model float off the floor.
Posted: Sat Oct 28, 2006 3:33 pm
by XXXNewbie666XXX
I have test some numbers but the SBD looks very "compressed"; Oh another thing my life is NOT mod SWBF2, i'm do this because i want to know to.