How do you set AI to go certain ways? [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
arty
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Tue Sep 12, 2006 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

How do you set AI to go certain ways? [Solved]

Post by arty »

How do you set AI to go certain ways. Like of example, one the battle of the bridge, the AI actually walk on the bridge, and dont fall off. How do you do that?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

RE: This may sound n00bish but....

Post by Xavious »

Set up barriers.
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

RE: This may sound n00bish but....

Post by Bac-Talan »

Or use the planning function of ZeroEditor:
Put Hubs at turning/crossroad points and connect them with paths (or w/e)
Remember that paths (or w/e) can only go in a straight line.
User avatar
arty
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Tue Sep 12, 2006 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

RE: This may sound n00bish but....

Post by arty »

What do the paths need to be named?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

RE: This may sound n00bish but....

Post by Xavious »

I didn't think you named paths.
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: This may sound n00bish but....

Post by t551 »

These aren't paths like spawn paths, arty, they're hubs and connectors, under the planning button.
Post Reply