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Transparency probs [Solved]

Posted: Fri Feb 19, 2010 1:14 pm
by Manny18Ply
i tried to hex edit for transperancy but parts are black
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By manny18ply at 2010-02-19

Re: Transparency probs

Posted: Fri Feb 19, 2010 1:18 pm
by sampip
Did you check ingame?

Re: Transparency probs

Posted: Fri Feb 19, 2010 1:23 pm
by Manny18Ply
no but if its black then it would apear like that also.

Edit: I figured it out instead of 04 00 00 00 04 00 00
i put 04 00 00 00 08 and it worked sorry for posting this with out checking the whole faq thing comepletely :cry:

Re: Transparency probs

Posted: Fri Feb 19, 2010 2:15 pm
by ForceMaster
You need add an alpha chanel to your skin and make transparent the parts of your texture that use these model chunks. In Msh Viewer can not view transparent parts.

Re: Transparency probs

Posted: Fri Feb 19, 2010 2:17 pm
by Manny18Ply
ForceMaster wrote:You need add an alpha chanel to your skin and make transparent the parts of your texture that use these model chunks. In Msh Viewer can not view transparent parts.
Manny18Ply wrote: Edit: I figured it out instead of 04 00 00 00 04 00 00
i put 04 00 00 00 08 and it worked sorry for posting this with out checking the whole faq thing comepletely :cry:

Re: Transparency probs

Posted: Fri Feb 19, 2010 2:25 pm
by Maveritchell
Manny18Ply wrote:no but if its black then it would apear like that also.

Edit: I figured it out instead of 04 00 00 00 04 00 00
i put 04 00 00 00 08 and it worked sorry for posting this with out checking the whole faq thing comepletely :cry:
The difference between the two (for what you're doing) is mostly irrelevant. "04" is single-sided transparency and "08" is double-sided transparency. When munged and ingame, I doubt you'd see a difference - if there was one, it was because some other factor was changed (or the fresh munge simply did it).

Re: Transparency probs

Posted: Fri Feb 19, 2010 3:00 pm
by Manny18Ply
The difference between the two (for what you're doing) is mostly irrelevant. "04" is single-sided transparency and "08" is double-sided transparency. When munged and ingame, I doubt you'd see a difference - if there was one, it was because some other factor was changed (or the fresh munge simply did it).
well 04 made it look like this
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08 made it look like this
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Re: Transparency probs

Posted: Fri Feb 19, 2010 3:20 pm
by Maveritchell
Did you actually munge it, or are you just basing your "error" off of a third-party tool? It's not an error or a problem unless it doesn't work in-game.

Re: Transparency probs

Posted: Fri Feb 19, 2010 3:50 pm
by ForceMaster
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[quote="Manny18Ply"][quote="ForceMaster"]You need add an alpha chanel to your skin and make transparent the parts of your texture that use these model chunks. In Msh Viewer can not view transparent parts.[/quote]
[quote="Manny18Ply"]
Edit: I figured it out instead of 04 00 00 00 04 00 00
i put 04 00 00 00 08 and it worked sorry for posting this with out checking the whole faq thing comepletely :cry:[/quote][/quote]
I mean the alpha chanel (transparency) in your .tga file (skin).

Re: Transparency probs

Posted: Fri Feb 19, 2010 4:08 pm
by Manny18Ply
I did add alpha channel
it works perfectly ingame as well :D
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Re: Transparency probs

Posted: Fri Feb 19, 2010 4:46 pm
by ForceMaster
Well, congrats. :D