Nothing showing up [Solved]
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Jdg50
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Nothing showing up [Solved]
Okay, I munged my map, and when I go to selected to play it, it shows up as like, uh, ABC_con or something like that. When I play it, all there is is black and I there are no CPs so I can't spawn.
- Marvel4
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Re: Nothing showing up
Post your lua.
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Jdg50
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Re: Nothing showing up
This is a noobish question, but where is the lua. 
- Jendo7
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Re: Nothing showing up
You can find your .lua here: data_ABC/common/scripts/ABC/ABCc_con.lua, or
ABCg_con.lua depending on the era.
ABC= your world name.
Also post the BFront2.log error report of your map. Details can be found here: The FAQ
It's also a good idea to read through the FAQ first as it might answer any questions you have.
ABCg_con.lua depending on the era.
ABC= your world name.
Also post the BFront2.log error report of your map. Details can be found here: The FAQ
It's also a good idea to read through the FAQ first as it might answer any questions you have.
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Jdg50
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Map crashing
Interesting. When I went to the addon folder, (I have vista my custom maps are in the whole "appdata" stuff) All that was in there was "Odf" Interesting. (My map name was ABC) Don't know why there was an "odf" in the addon folder.
EDIT
Okay, my map is crashing. It crashes on the load screen. LUA:
EDIT
Okay, my map is crashing. It crashes on the load screen. LUA:
Hidden/Spoiler:
- acryptozoo
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Re: Map crashing
Jdg50 wrote:Okay, my map is crashing. It crashes on the load screen. LUA:Hidden/Spoiler:
hrmm . . . seems to look fine
unless i missed somethign
anything in your munge log / post Bf2.log
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Jdg50
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Re: Map crashing
Uggh, don't know where to find it.
- Jendo7
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Re: Nothing showing up
From The FAQ:Jendo7 wrote:Also post the BFront2.log error report of your map. Details can be found here: The FAQ
It's also a good idea to read through the FAQ first as it might answer any questions you have.
"The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
then you can launch BF2_modtools.exe and play your map then exit or let it crash to generate a BFront2.log located in that same folder."
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Jdg50
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Re: Nothing showing up
I have no idea if this is the right one. Lemme know.
Hidden/Spoiler:
- acryptozoo
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Re: Nothing showing up
Jdg50 wrote:I have no idea if this is the right one. Lemme know.Hidden/Spoiler:
yes thats it
and this
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "end_prop_treeclump03" geometry "end_prop_treeclump03.msh" not found
might be your problem
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Jdg50
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Re: Nothing showing up
How to fix it? Yeah, cause I used that model alot.
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AQT
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Re: Nothing showing up
That particular model's ODF contains a shipped error. Just make sure its contents look like the following:
The crashing should then stop.
Hidden/Spoiler:
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Jdg50
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Re: Nothing showing up
So add that to the objects ODF? Okay, I'll try that. I can't now, but will when I can.
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Re: Nothing showing up
i think he means make sure the odf he posted matches the odf for the objectJdg50 wrote:So add that to the objects ODF? Okay, I'll try that. I can't now, but will when I can.
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Jdg50
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Re: Nothing showing up
Strait from the end_prop_treeclump03's ODF.
Hidden/Spoiler:
- acryptozoo
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Re: Nothing showing up
Hrmm that odf looks fine . . .Jdg50 wrote:Strait from the end_prop_treeclump03's ODF.Hidden/Spoiler:
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Jdg50
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Re: Nothing showing up
*wonders what todo*
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Re: Nothing showing up
hrmm. . . . you get any munge errorsJdg50 wrote:*wonders what todo*
- DarthD.U.C.K.
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Re: Nothing showing up
small food for thought: is it normal that the geometryname parameter under properties contains ".msh" at the end?acryptozoo wrote:Hrmm that odf looks fine . . .Jdg50 wrote:Strait from the end_prop_treeclump03's ODF.Hidden/Spoiler:
its not like you gotta find the right one in 10 differences between AQT's and the shipped odf
- Jendo7
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Re: Nothing showing up
Just to reiterate what DarthD.U.C.K. said, just take .msh off the end of the GeometryName under [Properties] so it looks like this: "end_prop_treeclump03"
