Walker footstep sounds not playing properly

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giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2218
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Anniversary

Walker footstep sounds not playing properly

Post by giftheck »

I'm having trouble getting my layered walker footstep sounds to work properly. Here is the section I have for my footsteps.

Code: Select all

SoundProperties()
{
    Name("atat_step_layer_A");
    Pitch(1.0);
    PitchDev(0.0);
    Gain(0.7);
    GainDev(0.0);
    ReverbGain(1.0);
    Bus("soundfx");
    Looping(0);
    Pan(0.0);
    MinDistance(10.0);
    MuteDistance(150.0);
    MaxDistance(150.0);
    RollOff(2.0);
    Mode3D(1);
    Bias(0.0001);
    Priority(0.7);
    SampleList()
    {
        Sample("fs_AT_Big_layerA01", 0.167);
        Sample("fs_AT_Big_layerA02", 0.167);
        Sample("fs_AT_Big_layerA03", 0.167);
        Sample("fs_AT_Big_layerA04", 0.167);
        Sample("fs_AT_Big_layerA05", 0.167);
        Sample("fs_AT_Big_layerA06", 0.167);
    }
}

SoundProperties()
{
    Name("atat_step_layer_B);
    Pitch(1.0);
    PitchDev(0.0);
    Gain(0.5);
    GainDev(0.0);
    ReverbGain(1.0);
    Bus("soundfx");
    Looping(0);
    Pan(0.0);
    MinDistance(10.0);
    MuteDistance(300.0);
    MaxDistance(300.0);
    RollOff(2.0);
    Mode3D(1);
    Bias(0.0001);
    Priority(0.7);
    SampleList()
    {
        Sample("fs_AT_Big_layerB01", 0.167);
        Sample("fs_AT_Big_layerB02", 0.167);
        Sample("fs_AT_Big_layerB03", 0.167);
        Sample("fs_AT_Big_layerB04", 0.167);
        Sample("fs_AT_Big_layerB05", 0.167);
        Sample("fs_AT_Big_layerB06", 0.167);
    }
}

SoundProperties()
{
    Name("atat_step_layer_low");
    Pitch(1.0);
    PitchDev(0.0);
    Gain(0.6);
    GainDev(0.0);
    ReverbGain(1.0);
    Bus("soundfx");
    Looping(0);
    Pan(0.0);
    MinDistance(150.0);
    MuteDistance(400.0);
    MaxDistance(400.0);
    RollOff(2.0);
    Mode3D(1);
    Bias(0.0001);
    Priority(0.7);
    CyclePlayback(1);
    SampleList()
    {
        Sample("fs_AT_Big_low01", 0.33);
        Sample("fs_AT_Big_low02", 0.33);
        Sample("fs_AT_Big_low03", 0.33);
    }
}

SoundLayered()
{
    Name("com_weap_layered_atat_step");
    Layer("steplayer01", "atat_step_layer_A", 0.0);
    Layer("steplayer02", "atat_step_layer_B", 0.0);
    Layer("steplayer04", "atat_step_layer_low", 0.0);
}
The first and last layer plays but the middle layer does not. Also, the hydraulics sound does not seem to play either. GHere's that section:

Code: Select all

SoundProperties()
{
    Name("atat_leg_up");
    Pitch(1.0);
    PitchDev(0.0);
    Gain(0.4);
    GainDev(0.0);
    ReverbGain(1.0);
    Bus("soundfx");
    Looping(0);
    Pan(0.0);
    MinDistance(10.0);
    MuteDistance(300.0);
    MaxDistance(300.0);
    RollOff(5.0);
    Mode3D(1);
    Bias(0.0001);
    Priority(0.7);
    SampleList()
    {
        Sample("atat_leg_up01", 0.167);
        Sample("atat_leg_up02", 0.167);
        Sample("atat_leg_up03", 0.167);
        Sample("atat_leg_up04", 0.167);
        Sample("atat_leg_up05", 0.167);
        Sample("atat_leg_up06", 0.167);
    }
}
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