[SOLVED] - Mixed CPs by copied original assets..

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Bird-Kid
2007 Christmas Avatar of the Year 3rd Runner-up
Posts: 53
Joined: Sun Oct 08, 2006 12:07 pm
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[SOLVED] - Mixed CPs by copied original assets..

Post by Bird-Kid »

Hi, all!

Well, I'm quite new to mapping/modding on SWBF2 ( finally opened editor via start>programs instead of the BF2_modtools.exe file! :lol: ) ( and yes, I've been reading almost all documentation ).

So on, I decided to start my first project. It's supposed to take place on the original Mos Eisley map. So I just copied the assets source - like it was described in the guides - into my project's sub-folders and saved the mos eisley world as my 3letters .wld file. When done, munged! Finished, so I started swbf2 and loaded the map.

Problem: (just gonna describe conquest)
During GCW: There are just 4 CPs, and those aren't even *inside*, but outside the map..
During CW: There are NO CPs.. :shock:

But when I loaded the map in the zeroeditor, everything seems fine. :?

Also I've added some of you to [s]annoy[/s] ask you with that question, but nobody could answer it yet. The last one I've asked just recommended me to make a topic here, which I just wanted to evade by directly [s]annoying[/s] asking via IMs.

:cry: Any ideas how to fix that?


Greeds,
- Bird-Kid


[EDIT]
Darn, no available bbcode to cross text out?
Last edited by Bird-Kid on Sun Sep 30, 2007 1:39 pm, edited 1 time in total.
Bird-Kid
2007 Christmas Avatar of the Year 3rd Runner-up
Posts: 53
Joined: Sun Oct 08, 2006 12:07 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Austria, Europe, Earth, Solar System, Orion Arm, Milky Way, Observable Universe
Contact:

Re: Mixed CPs by copied original assets..

Post by Bird-Kid »

Nvm. Caleb1117 helped me figuring it out! Thx again! :lol:

Close Topic pls. :P :lock:
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