Page 3 of 5

Posted: Tue Sep 05, 2006 9:50 am
by Tuskenjedi
Yes chewbacca all the way. As many have said before, If you do include him him him some good weapons. I actually don't play him much because he isn't that entertaining to use (of course, that's just my opinion)

BTW, now that you have lava, you might want to update the first page...

Posted: Tue Sep 05, 2006 10:42 am
by Sniper_eye
Protector_Pulch wrote:Do you know what would be great ? Some hazard troopers,because JA depicts them as being able to walk through lava...
Yea, but it would take too long to model and get the weapons working. Besides, Era's map already pwns with the things already in his map! :D

Posted: Tue Sep 05, 2006 12:17 pm
by Protector_Pulch
Why ? JA models can be converted, and a clone commander chain gun would be a nice imperial repeater.

Posted: Tue Sep 05, 2006 1:35 pm
by Teancum
Converting models is no fun. It takes about 4-5hours of work.

Posted: Tue Sep 05, 2006 10:07 pm
by EraOfDesann
Tuskenjedi wrote:BTW, now that you have lava, you might want to update the first page...


Oh yes...I forgot about that. By the way, Murdocr has updated the lava so now it features glow, no collision, a low-rez model, and a scrolling texture. Thanks again Murdocr! I really appreciate it!

Posted: Tue Sep 05, 2006 11:09 pm
by [SBF]ATATFIGHTR
Awsome, you got the lava in.

Posted: Tue Sep 05, 2006 11:27 pm
by Teancum
@ Desann -- almost done prepping those models. Need a day or two.

Looking sweet BTW, but then again, I love all your maps.

Posted: Wed Sep 06, 2006 12:12 am
by Protector_Pulch
Teancum wrote:Converting models is no fun. It takes about 4-5hours of work.
But it's definately funnier than creating new ones from Scratch. And did you forget the Rule # 1 : [GT]EraOfDesann never wears a watch - he decides how late it is^^

But the Hazard Troopers are in no way essential for this project.
We can easily live without them.

Just a question, Desann:
How vehicle-orientated is this map ? Are there enough tanks and speeder for everyone (as it appears to me on the screens), or is this an accident ?

Posted: Wed Sep 06, 2006 12:15 am
by Epena
EraOfDesann doesn't convert models. He just stares at them and dares them to fail.

Anyways..

I remember this map from way back when! Glad to see that it's still in production. Good that you got that lava working, I remember I tried fixing something on this map for you..haha. If only I remember what it was.

Must say, I"m looking forward to the release! (or beta, hint hint :P)

Posted: Wed Sep 06, 2006 12:48 am
by EraOfDesann
Pulch is right about my number one rule. :P There's never a clear release date whenever I'm behind a project. Not something I'm proud of...

It'd be awesome to put in a hazard trooper but there's the hastle of converting and a skin probably wouldn't be that convincing. What I had in mind for the Empire's special unit were IG assassin droids. Is that a good idea or not? If anyone else has ideas please share them.

As for vehicles, each faction starts with 3 combat vehicles and 3 speeders. Both sides can get two more combat vehicles by capturing one of two command posts. The 5th one can spawn 2 speeders. It doesn't take that long to get from one place to another on foot but I'm really considering upping the number of units on the field so that the action is balanced throughout the map.

Tean- Lookin' forward to the models! I'll be able to fill in some empty areas with'm and they'll be very useful for my upcoming maps.

Epena- I think you tried to help me get Plo Koon in-game. Never did get him in. :roll: But I'm satisfied with Mace.

I've decided to have both Chewie and Han in the map. One will show up as a locked class until you get a lot of points, and the other will be playable the traditional way. I plan on giving Chewie the DLT-19 and his crossbow. As for secondary weapons...I dunno.

Posted: Thu Sep 07, 2006 12:24 am
by Protector_Pulch
Lots of speeders and vehicles ? Superb !

A secondary weapon for Chewie ? A fusion cutter, because he "sliced" an AT-TE in RoTJ.
Or a bowcaster firing different projectiles...wait... somethere the sources state that a bowcaster can also be used as a crossbow - so what about a bowcaster firing beefed-up ewok spears ?

Or a wampa close combat animation, called "wookie-fists" or something like this.

Posted: Thu Sep 07, 2006 9:25 pm
by EraOfDesann
A fusion cutter is a good idea...As for the spear shooting bow and wampa strikes that might be a bit too much. This will be my first time doing new units. If they work that is.

Posted: Thu Sep 07, 2006 10:52 pm
by EsKiMo
lookin very spicy indeed :o . I think the idea of chewy having a vibroblade instead of those anoying rockets would be good. Just a suggestion

Posted: Fri Sep 08, 2006 1:47 pm
by chirox
Chewie forever! Give him some improvement to both the rocket and bowcaster and your good to go. The rocket is good if you know how to use it outside of asssault ;) but the bowcaster is awful.

Posted: Fri Sep 08, 2006 8:42 pm
by Tuskenjedi
It'd be awesome to put in a hazard trooper but there's the hastle of converting and a skin probably wouldn't be that convincing. What I had in mind for the Empire's special unit were IG assassin droids. Is that a good idea or not? If anyone else has ideas please share them.
Well, IG assassin droids would be nice. Oh, maybe you could give one a pulse cannon, like the one IG-88 used. Fun, fun, fun! :o

Posted: Sat Sep 09, 2006 6:23 pm
by EraOfDesann
A pulse cannon is a nice idea. You might have to go into detail about the weapon though. The projectiles, the gun, etc...

Posted: Sat Sep 09, 2006 8:58 pm
by jangoisbaddest
From what I remember of Shadows of the Empire, the Pulse Cannon is a little inacturate and weak, but has a really fast rate of fire. The ordinance is purple, in the shape of a sphere. As for the gun itself, I can't really say - the game is so old that I think they just used the same model for all the weapons. Somebody correct me if I'm wrong, cause it's been a while. Oh my, I'm suddenly motivated to make the disruptor from that game :twisted:

Posted: Sun Sep 10, 2006 1:20 am
by Protector_Pulch
No that green-ball-fires-all-drop-death-weapon ! Spare us!

That pulse cannon also runs out of ammo very fast.The range is about the one of the SWBF II shotgun.

And yes, SotE used only one model for all weapons. But it's almost the same nowadays.

Posted: Sun Sep 10, 2006 9:40 am
by EraOfDesann
Well, I might not use the pulse cannon: http://starwars.wikia.com/wiki/Pulse_cannon

However the radiation launcher was something I was considering but I still need ideas for secondary weapons.

Posted: Sun Sep 10, 2006 10:43 am
by Teancum
[GT]EraOfDesann wrote:It'd be awesome to put in a hazard trooper but there's the hastle of converting and a skin probably wouldn't be that convincing. What I had in mind for the Empire's special unit were IG assassin droids. Is that a good idea or not? If anyone else has ideas please share them.
I have the Imperial Rad Trooper (for raditation) and a custom Alliance Rad Trooper, both made by Schizo, both awesome skins. If you want them, just let me know.
[GT]EraOfDesann wrote:Tean- Lookin' forward to the models! I'll be able to fill in some empty areas with'm and they'll be very useful for my upcoming maps.
Nearly done.
[GT]EraOfDesann wrote:Epena- I think you tried to help me get Plo Koon in-game. Never did get him in. :roll: But I'm satisfied with Mace.
Version 1.7.5 of the BF1 pack will be out in very soon, at which point, all you'll have to do is put the following in your lua, and mention 1.7.5 or higher of the BF1 pack is required to play.

ReadDataFile("SIDE\\heroes.lvl,"
"rep_hero_plokoon")