Dropable turret falls through the ground[Collision]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Redline
2nd Lieutenant
2nd Lieutenant
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set
Location: The left side of the moon
Contact:

Dropable turret falls through the ground[Collision]

Post by Redline »

Hi everybody, I don't know how active this forum still is, but I've got another problem, where I don't know how to solve it.
The problem is that my own made dropable turret falls through the ground. [Collision Problem]
Maybe you know, how I can fix that. :wink:
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Dropable turret falls through the ground[Collision]

Post by thelegend »

Is your ground a building/prop or the terrain? Make sure you have a collision primitive containign building and terrain collision. Example:

Code: Select all

p_-bt-cube
b=building
t=terrain
s=soldier
o=ordnance
v=vehicle
Redline
2nd Lieutenant
2nd Lieutenant
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set
Location: The left side of the moon
Contact:

Re: Dropable turret falls through the ground[Collision]

Post by Redline »

thelegend wrote:Is your ground a building/prop or the terrain? Make sure you have a collision primitive containign building and terrain collision. Example:

Code: Select all

p_-bt-cube
b=building
t=terrain
s=soldier
o=ordnance
v=vehicle
I tested it with both. You mean adding command lines for the collision in the odf?
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Dropable turret falls through the ground[Collision]

Post by thelegend »

You can, and I recommend so, but you also need to add this primitive (In this case a cube) in XSI. This cube should only be edited by it's scale values and not by moving the edges, points or faces.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Dropable turret falls through the ground[Collision]

Post by AceMastermind »

When in doubt just import com_weap_inf_dropturret.msh in XSI with ZETools and swap out mainmesh with your custom mesh.
Post Reply