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Underground entrance?

Posted: Tue May 30, 2006 7:09 am
by Wadi
I tried search but couldn't find anything that helped me with this...how do I make an entrance to an underground complex? I want to make the Mustafar Lava Control building the entrance to a mining facility, but I don't know how to get into the cave. I can put the building 'half underground' as best I can, but it's never right. There must be some way of setting the building into the mountainside or something so there is no terrain showing through inside it.

RE: Underground entrance?

Posted: Tue May 30, 2006 7:12 am
by Aussie_Irishman
i too would be interested in knowing techniques for this...i had ideas for my Choke Point map that included several little tunnels and underground buildings...

AJay

RE: Underground entrance?

Posted: Tue May 30, 2006 7:19 am
by Jawa_Killer
there are hoth entrances that got a terrain cutter

RE: Underground entrance?

Posted: Tue May 30, 2006 7:21 am
by Murdocr
you need to make a new objesct in xsi and then name the part you want to go through the ground 'terraincutter' as seen in bandu's tut http://www.gametoast.com/index.php?name ... pic&t=2905

RE: Underground entrance?

Posted: Tue May 30, 2006 7:25 am
by Wadi
Okay...I'll try and use the Hoth entrace then.

Re: RE: Underground entrance?

Posted: Tue May 30, 2006 9:36 am
by Tohron
Wadi wrote:Okay...I'll try and use the Hoth entrace then.
There are a whole bunch of entrances besides hoth that work. Polis massa is probably my favorite, but there are a whole bunch to choose from. If you want to look for more, open an assets map in zeroedit and look for objects that have a purple wireframe rectangle associated with them.

RE: Re: RE: Underground entrance?

Posted: Tue May 30, 2006 10:29 am
by Wadi
There are...thanks! I used the Endor bunker for the time being (I'm making a Yavin 4 mountains map and it seems to fit) but I may change that...