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Re: All-Purpose Request Thread (Take 3)

Posted: Fri Sep 04, 2009 5:30 am
by Deviss
CodaRez wrote:I dunno wheres the ACP shotgun(trando shotgun). Ask around, sure ull find it.
ACP shotgun also is found in BFX assets :wink:

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Sep 04, 2009 8:45 am
by kinetosimpetus
Can someone link to the sky changing tutorial? i couldn't find it in EYN or search.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Sep 04, 2009 9:17 am
by Xavious

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Sep 04, 2009 9:25 am
by kinetosimpetus
I was just looking for the basic one for getting rid of the yavin default.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Sep 04, 2009 9:39 am
by Xavious
...\BF2_ModTools\documentation\Getting Started

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Sep 04, 2009 9:40 am
by kinetosimpetus
oh, ok, thanks

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Sep 05, 2009 5:08 pm
by Fierfek
In the Custom Ambience Tutorial, you need to use the BF1 modding tools to get a sound file from them. Can someone please follow the tut to that point and get me the sound file that you need from the BF1 tools?

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Sep 05, 2009 5:32 pm
by Xavious
Fierfek wrote:In the Custom Ambience Tutorial, you need to use the BF1 modding tools to get a sound file from them. Can someone please follow the tut to that point and get me the sound file that you need from the BF1 tools?
How do you expect someone to munge your sounds for you if you don't even tell them what sounds/ post the sounds that you want munged?

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Sep 05, 2009 5:49 pm
by Fierfek
According to the tutorial by Mav, that file isn't file-specific.
Uhh, I think I'm missing something from the tut. Mav never said where to put your sound files that you converted. I can't figure it out.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Sep 05, 2009 5:51 pm
by Xavious
I think you need to go read the tutorial more thoroughly.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Sep 05, 2009 5:56 pm
by Fierfek
I read it very thouroghly, and still couldn't find where to put my converted music files.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Sep 05, 2009 5:59 pm
by Xavious
In the streams folder of the downloaded EFX folder.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Sep 05, 2009 6:04 pm
by Fierfek
I did that, munged, but no sound file in the addon folder.

EDIT:
Can somone please munge my sounds with the BF1 tools for me (using Mav's tutorial)? Mine isn't munging properly.
Here are the sound files:
http://megafileupload.com/en/file/132360/music-zip.html

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Sep 05, 2009 8:08 pm
by IndianaJoe
can someone do me a HUGE favor?

would somone please put this helmet I made by mutating the stormie helmet:
Hidden/Spoiler:
Image
Image
onto Acemastermind's symetrical stormtrooper?

both my helmet and the trooper here: http://www.filefront.com/14480787/evohe ... rooper.zip

thanks in advance.

Hiring Promo Video Maker for Attack of the Pigs II

Posted: Sat Sep 05, 2009 8:40 pm
by Fierfek
Title says all. PM me if interested.

Requests go in the request thread, -Staff

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Sep 06, 2009 9:13 am
by kinetosimpetus
Is there a rebel smuggler model without the backpack? If there isn't can someone edit it?

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Sep 06, 2009 10:04 am
by mswf
Could someone "fix" the Tat2_bldg_billboard1 from the stock Tatooine assets? By that I mean making the edges go all the way around.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Sep 06, 2009 11:39 am
by DarthD.U.C.K.
here it is: click me!

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Sep 06, 2009 12:04 pm
by mswf
Whoah! That was fast (once again). Very big thanks, I wouldn't know what I'd have done to fix it otherwise. :D

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Sep 06, 2009 11:09 pm
by Fierfek
Is there anyone who would be willing to go through my tutorial and point out any errors? And only modders who know what they're doing - sorry, but I don't really want any noobs trying to tell me what is wrong with it.
Is anyone interested? I'd like to avoid repeats of past errors..... :oops: