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Object stuff-need help

Posted: Wed Dec 29, 2004 2:25 am
by Mr_TaunTaun
I have been messing around with the bfbuilder, and I've managed to make hills and textures etc. and I've also put in an extra spawn point. but I have no idea at all how to add a vehicle or building to a map that i started from scratch.

can someone please tell me step by step how to add vehicles, vehicle respawn points and buildings please?

thanks.

Posted: Wed Dec 29, 2004 3:42 am
by eddie
Spawns: Object mode, browse, browse to DATATemplate/Common/ODFs and com_item_vehicle_spawn.odf, place it, define which team owns it, on right side for reb/imp attact or defend define flyer (all_fly_xwing/imp_fly_tiefighter).

Buidings: You have to move odf and msh fles from existing maps (Assets) to your WORLD ODF/MSH folder. Then in Zero Objects/Browse to your ODF file within WORLD/odf.

im confused

Posted: Wed Dec 29, 2004 4:04 am
by Mr_TaunTaun
I had you up to the bit where u said: on right side for reb/imp attack defend and all that, could u explain that in a bit more detail please?

thanks

Posted: Wed Dec 29, 2004 8:57 am
by Mr_TaunTaun
:D I got it to work sort of, I got a tie fighter and a speeder bike, but the atat and atst wouldn't seem to work for some reason, and I dont' know why since I did the exact same thing.

Another thing, how do you make it so they respawn?

Posted: Wed Dec 29, 2004 10:37 pm
by Mr_TaunTaun
ok.

btw eddie, I got a question, u know where u said:
- place it, define which team owns it, on right side for reb/imp attact or defend define flyer (all_fly_xwing/imp_fly_tiefighter).
What exactly am I supposed to put in the thing on right, and where do i put imp_fly_tiefighter, cos I'm really confused

this makes no sense to me

Posted: Wed Dec 29, 2004 11:22 pm
by Mr_TaunTaun
hang on a sec, im still confused, is this what i am supposed to do?

Add the "imp_hover_speederbike",
"imp_walk_atst", etc. to the .lua file,
then change the vehicle memory thing in the .lua file.

go to: \GameData\Assets\Sides\IMP\ODF and copy files like imp_hover_speederbike.odf
imp_hover_speederbike_exp.odf
and put the in my worlds odf folder.

then go to: \GameData\Assets\Sides\IMP\MSH and copy the other speeder bike files.

Then go to zero editor, click object, place, browse, find "imp_hover_speederbike" in my odf folder, then place one in

if so, how do i make it respawn etc?

any help appreciated, thanks

Posted: Thu Dec 30, 2004 2:26 am
by eddie
no, no for common object (flyers) you do not have to move them in your world folder. For each vehicle you need com_item_vehicle_spawn.odf. Once placed on the map, specify team which owns it (1,2), on the right, CLASSALLATK put all_fly_xwing (ywing) if reb is team 1 (ATK), if not put imp_fly_tiefighter/bomber. If reb is team 2 (DEF) then put all_fly_xwing on CLASSALLDEF, or tie if DEF team os team 2 to CLASSIMPDEF. Repeat for each vehicle. Also, rehicle spawn sould be inside control region. Also, you can use the same vehicle spawns for vehicles for CW if you are creating both worlds ad the same time.

Posted: Thu Dec 30, 2004 8:23 am
by Mr_TaunTaun
it worked :D!

only problem was with the vehicles: imp_hover_fightertank and imp_fly_destroyer_dome, they just didnt show up in the game at all.

i got another question, do i do the same thing with turrets or is there something else i gotta do?

and is there a way to move objects/regions in the map editor, cos its really anoying haveing to delete and place it over and over till its right.. :x

thanks again

Posted: Thu Dec 30, 2004 6:41 pm
by Mr_TaunTaun
Just moving my topic up the top 8)

Posted: Fri Dec 31, 2004 5:38 am
by Mr_TaunTaun
ok, i dont fully understand, but ill give it a shot.

btw, how do u move objects and regions?

Posted: Sat Jan 01, 2005 11:19 pm
by Mr_TaunTaun
alright i read the guide, it tells how to move around the camera but nothing on moving objects and regions?