Adding custom sounds prevents adding stock sounds [Solved]
Posted: Sun Aug 30, 2015 8:08 pm
Basically I have quite an odd problem.
I can munge custom sounds fine, and get them in-game working with no problems. However, if I decide to add a vehicle to my map (let's use the snowspeeder), I go ahead with the process of adding these sounds. When it comes to munging, despite them being set up correctly, I get no snowspeeder sounds.
LIKEWISE, if I add the snowspeeder sounds first before I add my custom sounds, I get snowspeeder sounds working but my custom sounds don't. So whichever sounds are added first work, and the others don't. This has really got me goofed, does anybody have any idea what the problem is? Files are as follows;
data_TWA/sounds/worlds/twa:
twa.req
twagcw.req
twagcw_custom.asfx
twagcw.sfx
blaster_sounds.snd
common/scripts/twa/twag_con.lua
I'm on Windows 10, and I'm using Marvel4's fixed and improved munge files. Any help would be much appreciated.
I can munge custom sounds fine, and get them in-game working with no problems. However, if I decide to add a vehicle to my map (let's use the snowspeeder), I go ahead with the process of adding these sounds. When it comes to munging, despite them being set up correctly, I get no snowspeeder sounds.
LIKEWISE, if I add the snowspeeder sounds first before I add my custom sounds, I get snowspeeder sounds working but my custom sounds don't. So whichever sounds are added first work, and the others don't. This has really got me goofed, does anybody have any idea what the problem is? Files are as follows;
data_TWA/sounds/worlds/twa:
twa.req
Code: Select all
ucft
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"twagcw"
}
}Code: Select all
ucft
{
REQN
{
"bnk"
"align=2048"
"twagcw_custom" --- references .asfx file in sounds/worlds/twa
"twagcw" --- references .sfx file in sounds/worlds/twa
}
REQN
{
"config"
"blaster_sounds" --- references .snd file for custom effect in sounds/worlds/twa
"all_fly_snowspeeder" references .snd file for snowspeeders in sounds/gcw
}
}Code: Select all
effects\e11_fire.wav -resample xbox 22050 pc 22050Code: Select all
// Snowspeeder ----------------------------------------------------------------------------------------------
..\..\gcw\effects\wpn_snowSpder_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_snowSpder_towCable_att.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_snowSpder_towCable_fire.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_snowSpder_towCable_rls.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_snowspeeder_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_snowspeeder_low_lp.wav -resample xbox 16000 pc 22050
..\..\gcw\effects\eng_snowspeeder_mid_lp.wav -resample xbox 22050 pc 22050Code: Select all
SoundProperties()
{
Name("e11fire");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("e11_fire", 1.0);
}
}Hidden/Spoiler: